Files
tbd-station-14/Content.Server/Placement/SpawnHelpers.cs

28 lines
914 B
C#

using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.Placement
{
/// <summary>
/// Helper function for spawning more complex multi-entity structures
/// </summary>
public static class SpawnHelpers
{
/// <summary>
/// Spawns a spotlight ground turret that will track any living entities in range.
/// </summary>
/// <param name="position"></param>
public static void SpawnLightTurret(GridCoordinates position)
{
var entMan = IoCManager.Resolve<IServerEntityManager>();
var tBase = entMan.SpawnEntity("TurretBase", position);
var tTop = entMan.SpawnEntity("TurretTopLight", position);
tTop.Transform.AttachParent(tBase);
}
}
}