Files
tbd-station-14/Content.Shared/Procedural/PostGeneration/CorridorDunGen.cs
metalgearsloth a2f99cc69e VGRoid support (#27659)
* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance
2024-07-03 22:23:11 +10:00

27 lines
673 B
C#

namespace Content.Shared.Procedural.PostGeneration;
/// <summary>
/// Connects room entrances via corridor segments.
/// </summary>
/// <remarks>
/// Dungeon data keys are:
/// - FallbackTile
/// </remarks>
public sealed partial class CorridorDunGen : IDunGenLayer
{
/// <summary>
/// How far we're allowed to generate a corridor before calling it.
/// </summary>
/// <remarks>
/// Given the heavy weightings this needs to be fairly large for larger dungeons.
/// </remarks>
[DataField]
public int PathLimit = 2048;
/// <summary>
/// How wide to make the corridor.
/// </summary>
[DataField]
public float Width = 3f;
}