* ItemToggle + slots stuff - Add component for itemslot locks to match LockComponent (surprised this didn't exist). - Add thing for pointlight to match itemtoggle. In future should be used for PDAs and stuff but need to fix some other stuff first. * Also this * grill
10 lines
193 B
C#
10 lines
193 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Power.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ItemSlotRequiresPowerComponent : Component
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{
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}
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