83 lines
2.5 KiB
C#
83 lines
2.5 KiB
C#
using Content.Server.Interfaces.GameObjects;
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using SS14.Server.Interfaces.GameObjects;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.Log;
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using System;
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namespace Content.Server.GameObjects
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{
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public class ItemComponent : Component, IItemComponent
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{
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public override string Name => "Item";
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/// <inheritdoc />
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public IInventorySlot ContainingSlot { get; private set; }
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private IInteractableComponent interactableComponent;
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public void RemovedFromSlot()
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{
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if (ContainingSlot == null)
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{
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throw new InvalidOperationException("Item is not in a slot.");
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}
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ContainingSlot = null;
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foreach (var component in Owner.GetComponents<ISpriteRenderableComponent>())
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{
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component.Visible = true;
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}
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}
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public void EquippedToSlot(IInventorySlot slot)
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{
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if (ContainingSlot != null)
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{
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throw new InvalidOperationException("Item is already in a slot.");
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}
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ContainingSlot = slot;
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foreach (var component in Owner.GetComponents<ISpriteRenderableComponent>())
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{
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component.Visible = false;
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}
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}
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public override void Initialize()
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{
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if (Owner.TryGetComponent<IInteractableComponent>(out var interactable))
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{
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interactableComponent = interactable;
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interactableComponent.OnAttackHand += InteractableComponent_OnAttackHand;
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}
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else
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{
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Logger.Error($"Item component must have an interactable component to function! Prototype: {Owner.Prototype.ID}");
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}
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base.Initialize();
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}
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private void InteractableComponent_OnAttackHand(object sender, AttackHandEventArgs e)
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{
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if (ContainingSlot != null)
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{
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return;
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}
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var hands = e.User.GetComponent<IHandsComponent>();
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hands.PutInHand(this, e.HandIndex, fallback: false);
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}
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public override void Shutdown()
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{
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if (interactableComponent != null)
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{
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interactableComponent.OnAttackHand -= InteractableComponent_OnAttackHand;
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interactableComponent = null;
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}
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base.Shutdown();
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}
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}
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}
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