Files
tbd-station-14/Content.IntegrationTests/Tests/Minds/MindTests.ReconnectTests.cs
2023-06-20 14:29:26 +10:00

158 lines
5.1 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using Content.Server.Ghost.Components;
using Content.Server.Mind;
using NUnit.Framework;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Minds;
[TestFixture]
public sealed partial class MindTests
{
// This test will do the following:
// - attach a player to a ghost (not visiting)
// - disconnect
// - reconnect
// - assert that they spawned in as a new entity
[Test]
public async Task TestGhostsCanReconnect()
{
await using var pairTracker = await PoolManager.GetServerClient();
var pair = pairTracker.Pair;
var entMan = pair.Server.ResolveDependency<IEntityManager>();
await PoolManager.RunTicksSync(pair, 5);
var mind = GetMind(pair);
var ghost = await BecomeGhost(pair);
await DisconnectReconnect(pair);
// Player in control of a NEW entity
var newMind = GetMind(pair);
Assert.That(newMind != mind);
Assert.That(entMan.Deleted(ghost));
Assert.Null(newMind.VisitingEntity);
await pairTracker.CleanReturnAsync();
}
// This test will do the following:
// - disconnect a player
// - delete their original entity
// - reconnect
// - assert that they spawned in as a new entity
[Test]
public async Task TestDeletedCanReconnect()
{
await using var pairTracker = await PoolManager.GetServerClient();
var pair = pairTracker.Pair;
var entMan = pair.Server.ResolveDependency<IEntityManager>();
await PoolManager.RunTicksSync(pair, 5);
var mind = GetMind(pair);
var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
var player = playerMan.ServerSessions.Single();
var name = player.Name;
var user = player.UserId;
Assert.NotNull(mind.OwnedEntity);
var entity = mind.OwnedEntity.Value;
// Player is not a ghost
Assert.That(!entMan.HasComponent<GhostComponent>(mind.CurrentEntity));
// Disconnect
await Disconnect(pair);
// Delete entity
Assert.That(entMan.EntityExists(entity));
await pair.Server.WaitPost(() => entMan.DeleteEntity(entity));
Assert.That(entMan.Deleted(entity));
Assert.IsNull(mind.OwnedEntity);
// Reconnect
await Connect(pair, name);
player = playerMan.ServerSessions.Single();
Assert.That(user == player.UserId);
// Player is now a new entity
var newMind = GetMind(pair);
Assert.That(newMind != mind);
Assert.Null(mind.UserId);
Assert.Null(mind.CurrentEntity);
Assert.NotNull(newMind.OwnedEntity);
Assert.That(entMan.EntityExists(newMind.OwnedEntity));
await pairTracker.CleanReturnAsync();
}
// This test will do the following:
// - visit a ghost
// - disconnect
// - reconnect
// - assert that they return to their original entity
[Test]
public async Task TestVisitingGhostReconnect()
{
await using var pairTracker = await PoolManager.GetServerClient();
var pair = pairTracker.Pair;
var entMan = pair.Server.ResolveDependency<IEntityManager>();
await PoolManager.RunTicksSync(pair, 5);
var mind = GetMind(pair);
var original = mind.CurrentEntity;
var ghost = await VisitGhost(pair);
await DisconnectReconnect(pair);
// Player now controls their original mob, mind was preserved
Assert.That(mind == GetMind(pair));
Assert.That(mind.CurrentEntity == original);
Assert.That(!entMan.Deleted(original));
Assert.That(entMan.Deleted(ghost));
await pairTracker.CleanReturnAsync();
}
// This test will do the following:
// - visit a normal (non-ghost) entity,
// - disconnect
// - reconnect
// - assert that they return to the visited entity.
[Test]
public async Task TestVisitingReconnect()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ ExtraPrototypes = Prototypes });
var pair = pairTracker.Pair;
var entMan = pair.Server.ResolveDependency<IEntityManager>();
var mindSys = entMan.System<MindSystem>();
await PoolManager.RunTicksSync(pair, 5);
var mind = GetMind(pair);
// Make player visit a new mob
var original = mind.CurrentEntity;
EntityUid visiting = default;
await pair.Server.WaitAssertion(() =>
{
visiting = entMan.SpawnEntity("MindTestEntity", MapCoordinates.Nullspace);
mindSys.Visit(mind, visiting);
});
await PoolManager.RunTicksSync(pair, 5);
await DisconnectReconnect(pair);
// Player is back in control of the visited mob, mind was preserved
Assert.That(mind == GetMind(pair));
Assert.That(!entMan.Deleted(original));
Assert.That(!entMan.Deleted(visiting));
Assert.That(mind.CurrentEntity == visiting);
Assert.That(mind.CurrentEntity == visiting);
await pairTracker.CleanReturnAsync();
}
}