Files
tbd-station-14/Content.Server/GameObjects/Components/Singularity/SinguloFoodComponent.cs
20kdc a3d9562532 Makes the singularity engine actually work stably. (#4068)
* Add GNU Octave script for tuning singularity engine. startsingularityengine is now properly tuned & sets up radiation collectors. FTLize RadiationCollectorComponent.

* Fix bugs with radiation collectors producing infinite power.

* Ensure singularities don't instantly annihilate other singularities (causing new singularities to instantly dissolve)

Technically found by a "bug" where a singularity generator would make multiple singularities, but this renders that bug harmless.

* Tune singularity shield emitters to hopefully randomly fail less, and add an Octave script for looking into that

* Fix singularity shader

* Map in an unfinished PA into Saltern

* Correct PA particles being counted twice by singularity calculations, add singulo food component

* Hopefully stop "level 1 singulo stuck in a corner" issues by freezing it when it goes to level 1 from any other level

* Apply suggestions on 'jazz' PR
2021-05-28 11:44:13 +02:00

24 lines
726 B
C#

using Content.Shared.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Singularity
{
/// <summary>
/// Overrides exactly how much energy this object gives to a singularity.
/// </summary>
[RegisterComponent]
public class SinguloFoodComponent : Component
{
public override string Name => "SinguloFood";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("energy")]
public int Energy { get; set; } = 1;
}
}