63 lines
2.2 KiB
C#
63 lines
2.2 KiB
C#
#nullable enable
|
|
using System.Threading.Tasks;
|
|
using Content.Server.GameObjects.Components.Interactable;
|
|
using Content.Server.GameObjects.Components.Stack;
|
|
using Content.Shared.GameObjects.Components.Interactable;
|
|
using Content.Shared.GameObjects.EntitySystems;
|
|
using Content.Shared.Interfaces.GameObjects.Components;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Power
|
|
{
|
|
/// <summary>
|
|
/// Allows the attached entity to be destroyed by a cutting tool, dropping a piece of wire.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public class WireComponent : Component, IInteractUsing
|
|
{
|
|
public override string Name => "Wire";
|
|
|
|
[ViewVariables]
|
|
[DataField("wireDroppedOnCutPrototype")]
|
|
private string? _wireDroppedOnCutPrototype = "HVWireStack1";
|
|
|
|
/// <summary>
|
|
/// Checked by <see cref="WirePlacerComponent"/> to determine if there is
|
|
/// already a wire of a type on a tile.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public WireType WireType => _wireType;
|
|
[DataField("wireType")]
|
|
private WireType _wireType = WireType.HighVoltage;
|
|
|
|
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
|
{
|
|
if (_wireDroppedOnCutPrototype == null)
|
|
return false;
|
|
|
|
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool)) return false;
|
|
if (!await tool.UseTool(eventArgs.User, Owner, 0.25f, ToolQuality.Cutting)) return false;
|
|
|
|
Owner.Delete();
|
|
var droppedEnt = Owner.EntityManager.SpawnEntity(_wireDroppedOnCutPrototype, eventArgs.ClickLocation);
|
|
|
|
// TODO: Literally just use a prototype that has a single thing in the stack, it's not that complicated...
|
|
if (droppedEnt.HasComponent<StackComponent>())
|
|
Owner.EntityManager.EventBus.RaiseLocalEvent(droppedEnt.Uid, new StackChangeCountEvent(1), false);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
public enum WireType
|
|
{
|
|
HighVoltage,
|
|
MediumVoltage,
|
|
Apc,
|
|
}
|
|
}
|