76 lines
2.2 KiB
C#
76 lines
2.2 KiB
C#
using Content.Client.Lobby;
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using Content.Client.Viewport;
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using Content.Shared.CCVar;
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using Content.Shared.Info;
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using Robust.Client.Console;
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using Robust.Client.State;
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using Robust.Client.UserInterface;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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namespace Content.Client.Info;
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public sealed class RulesManager : SharedRulesManager
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{
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly INetManager _netManager = default!;
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private bool _shouldShowRules;
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public void Initialize()
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{
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_netManager.RegisterNetMessage<ShouldShowRulesPopupMessage>(OnShouldShowRules);
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_netManager.RegisterNetMessage<ShowRulesPopupMessage>(OnShowRulesPopupMessage);
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_netManager.RegisterNetMessage<RulesAcceptedMessage>();
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_stateManager.OnStateChanged += OnStateChanged;
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}
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private void OnShouldShowRules(ShouldShowRulesPopupMessage message)
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{
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_shouldShowRules = true;
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}
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private void OnShowRulesPopupMessage(ShowRulesPopupMessage message)
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{
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ShowRules(message.PopupTime);
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}
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private void OnStateChanged(StateChangedEventArgs args)
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{
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if (args.NewState is not (GameScreen or LobbyState))
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return;
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if (!_shouldShowRules)
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return;
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_shouldShowRules = false;
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ShowRules(_configManager.GetCVar(CCVars.RulesWaitTime));
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}
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private void ShowRules(float time)
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{
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var rulesPopup = new RulesPopup
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{
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Timer = time
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};
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rulesPopup.OnQuitPressed += OnQuitPressed;
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rulesPopup.OnAcceptPressed += OnAcceptPressed;
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_userInterfaceManager.RootControl.AddChild(rulesPopup);
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}
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private void OnQuitPressed()
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{
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_consoleHost.ExecuteCommand("quit");
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}
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private void OnAcceptPressed()
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{
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var message = _netManager.CreateNetMessage<RulesAcceptedMessage>();
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_netManager.ClientSendMessage(message);
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}
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}
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