Files
tbd-station-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IDraggable.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

125 lines
4.8 KiB
C#

#nullable enable
using System;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface allows a local client to initiate dragging of the component's
/// entity by mouse, for drag and drop interactions.
/// </summary>
[RequiresExplicitImplementation]
public interface IDraggable
{
/// <summary>
/// Invoked when an user is attempting to initiate a drag with
/// this component's entity in range. It's fine to return true even if there
/// wouldn't be any valid targets - just return true if this entity is in a
/// "draggable" state.
/// </summary>
/// <param name="args">
/// The information about the drag, such as who is doing it.
/// </param>
/// <returns>True if the drag should be initiated, false otherwise.</returns>
bool CanStartDrag(StartDragDropEventArgs args)
{
return true;
}
/// <summary>
/// Invoked on entities visible to the user to check if this component's
/// entity can be dropped on the indicated target entity.
/// No need to check range / reachability in here.
/// Returning true will cause the target entity to be highlighted as
/// a potential target and allow dropping when in range.
/// </summary>
/// <returns>
/// True if target is a valid target to be dropped on by this component's
/// entity, false otherwise.
/// </returns>
bool CanDrop(CanDropEventArgs args);
/// <summary>
/// Invoked when this component's entity is being dropped on another.
/// Other drag and drop interactions may be attempted if this one fails.
/// </summary>
/// <param name="args">
/// The information about the drag, such as who is doing it.
/// </param>
/// <returns>
/// True if an interaction occurred and no further interaction should
/// be processed for this drop, false otherwise.
/// </returns>
bool Drop(DragDropEventArgs args)
{
return false;
}
}
public class StartDragDropEventArgs : EventArgs
{
/// <summary>
/// Creates a new instance of <see cref="StartDragDropEventArgs"/>.
/// </summary>
/// <param name="user">The entity doing the drag and drop.</param>
/// <param name="dragged">The entity that is being dragged and dropped.</param>
public StartDragDropEventArgs(IEntity user, IEntity dragged)
{
User = user;
Dragged = dragged;
}
/// <summary>
/// The entity doing the drag and drop.
/// </summary>
public IEntity User { get; }
/// <summary>
/// The entity that is being dragged.
/// </summary>
public IEntity Dragged { get; }
}
public class CanDropEventArgs : StartDragDropEventArgs
{
/// <summary>
/// Creates a new instance of <see cref="CanDropEventArgs"/>.
/// </summary>
/// <param name="user">The entity doing the drag and drop.</param>
/// <param name="dragged">The entity that is being dragged and dropped.</param>
/// <param name="target">The entity that <see cref="dropped"/> is being dropped onto.</param>
public CanDropEventArgs(IEntity user, IEntity dragged, IEntity target) : base(user, dragged)
{
Target = target;
}
/// <summary>
/// The entity that <see cref="StartDragDropEventArgs.Dragged"/>
/// is being dropped onto.
/// </summary>
public IEntity Target { get; }
}
public class DragDropEventArgs : CanDropEventArgs
{
/// <summary>
/// Creates a new instance of <see cref="DragDropEventArgs"/>.
/// </summary>
/// <param name="user">The entity doing the drag and drop.</param>
/// <param name="dropLocation">The location where <see cref="dropped"/> is being dropped.</param>
/// <param name="dragged">The entity that is being dragged and dropped.</param>
/// <param name="target">The entity that <see cref="dropped"/> is being dropped onto.</param>
public DragDropEventArgs(IEntity user, EntityCoordinates dropLocation, IEntity dragged, IEntity target) : base(user, dragged, target)
{
DropLocation = dropLocation;
}
/// <summary>
/// The location where <see cref="StartDragDropEventArgs.Dragged"/>
/// is being dropped.
/// </summary>
public EntityCoordinates DropLocation { get; }
}
}