Files
tbd-station-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IDragDropOn.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

36 lines
1.4 KiB
C#

#nullable enable
using Robust.Shared.Analyzers;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface allows the component's entity to be dragged and dropped
/// onto by another entity and gives it behavior when that occurs.
/// </summary>
[RequiresExplicitImplementation]
public interface IDragDropOn
{
/// <summary>
/// Invoked when another entity is being dragged and dropped
/// onto this one before invoking <see cref="DragDropOn"/>.
/// Note that other drag and drop interactions may be attempted if
/// this one fails.
/// </summary>
/// <param name="eventArgs"></param>
/// <returns>true if <see cref="eventArgs"/> is valid, false otherwise.</returns>
bool CanDragDropOn(DragDropEventArgs eventArgs);
/// <summary>
/// Invoked server-side when another entity is being dragged and dropped
/// onto this one before invoking <see cref="DragDropOn"/>
/// Note that other drag and drop interactions may be attempted if
/// this one fails.
/// </summary>
/// <returns>
/// true if an interaction occurred and no further interaction should
/// be processed for this drop.
/// </returns>
bool DragDropOn(DragDropEventArgs eventArgs);
}
}