24 lines
577 B
C#
24 lines
577 B
C#
#nullable enable
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Singularity
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{
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[RegisterComponent]
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public class ContainmentFieldComponent : Component, ICollideBehavior
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{
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public override string Name => "ContainmentField";
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public ContainmentFieldConnection? Parent;
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public void CollideWith(IEntity collidedWith)
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{
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if (Parent == null)
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{
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Owner.Delete();
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return;
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}
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Parent.TryRepell(Owner, collidedWith);
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}
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}
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}
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