Files
tbd-station-14/Content.Server/GameObjects/Components/Movement/ShuttleControllerComponent.cs
Pieter-Jan Briers 1eb0fbd8d0 Revert "Physics (#3452)"
This reverts commit 3e64fd56a1.
2021-02-28 18:49:48 +01:00

233 lines
7.3 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.Buckle;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Strap;
using Content.Shared.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Movement
{
[RegisterComponent]
[ComponentReference(typeof(IMoverComponent))]
internal class ShuttleControllerComponent : Component, IMoverComponent
{
[Dependency] private readonly IMapManager _mapManager = default!;
private bool _movingUp;
private bool _movingDown;
private bool _movingLeft;
private bool _movingRight;
/// <summary>
/// ID of the alert to show when piloting
/// </summary>
private AlertType _pilotingAlertType;
/// <summary>
/// The entity that's currently controlling this component.
/// Changed from <see cref="SetController"/> and <see cref="RemoveController"/>
/// </summary>
private IEntity? _controller;
public override string Name => "ShuttleController";
[ViewVariables(VVAccess.ReadWrite)]
public float CurrentWalkSpeed { get; } = 8;
public float CurrentSprintSpeed => 0;
/// <inheritdoc />
[ViewVariables]
public float CurrentPushSpeed => 0.0f;
/// <inheritdoc />
[ViewVariables]
public float GrabRange => 0.0f;
public bool Sprinting => false;
public (Vector2 walking, Vector2 sprinting) VelocityDir { get; } = (Vector2.Zero, Vector2.Zero);
public EntityCoordinates LastPosition { get; set; }
public float StepSoundDistance { get; set; }
public void SetVelocityDirection(Direction direction, ushort subTick, bool enabled)
{
var gridId = Owner.Transform.GridID;
if (_mapManager.TryGetGrid(gridId, out var grid) &&
Owner.EntityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
{
//TODO: Switch to shuttle component
if (!gridEntity.TryGetComponent(out IPhysicsComponent? physics))
{
physics = gridEntity.AddComponent<PhysicsComponent>();
physics.Mass = 1;
physics.CanCollide = true;
physics.PhysicsShapes.Add(new PhysShapeGrid(grid));
}
var controller = physics.EnsureController<ShuttleController>();
controller.Push(CalcNewVelocity(direction, enabled), CurrentWalkSpeed);
}
}
public void SetSprinting(ushort subTick, bool walking)
{
// Shuttles can't sprint.
}
private Vector2 CalcNewVelocity(Direction direction, bool enabled)
{
switch (direction)
{
case Direction.East:
_movingRight = enabled;
break;
case Direction.North:
_movingUp = enabled;
break;
case Direction.West:
_movingLeft = enabled;
break;
case Direction.South:
_movingDown = enabled;
break;
}
// key directions are in screen coordinates
// _moveDir is in world coordinates
// if the camera is moved, this needs to be changed
var x = 0;
x -= _movingLeft ? 1 : 0;
x += _movingRight ? 1 : 0;
var y = 0;
y -= _movingDown ? 1 : 0;
y += _movingUp ? 1 : 0;
var result = new Vector2(x, y);
// can't normalize zero length vector
if (result.LengthSquared > 1.0e-6)
{
result = result.Normalized;
}
return result;
}
/// <summary>
/// Changes the entity currently controlling this shuttle controller
/// </summary>
/// <param name="entity">The entity to set</param>
private void SetController(IEntity entity)
{
if (_controller != null ||
!entity.TryGetComponent(out MindComponent? mind) ||
mind.Mind == null ||
!Owner.TryGetComponent(out ServerAlertsComponent? status))
{
return;
}
mind.Mind.Visit(Owner);
_controller = entity;
status.ShowAlert(_pilotingAlertType);
}
/// <summary>
/// Removes the current controller
/// </summary>
/// <param name="entity">The entity to remove, or null to force the removal of any current controller</param>
public void RemoveController(IEntity? entity = null)
{
if (_controller == null)
{
return;
}
// If we are not forcing a controller removal and the entity is not the current controller
if (entity != null && entity != _controller)
{
return;
}
UpdateRemovedEntity(entity ?? _controller);
_controller = null;
}
/// <summary>
/// Updates the state of an entity that is no longer controlling this shuttle controller.
/// Called from <see cref="RemoveController"/>
/// </summary>
/// <param name="entity">The entity to update</param>
private void UpdateRemovedEntity(IEntity entity)
{
if (Owner.TryGetComponent(out ServerAlertsComponent? status))
{
status.ClearAlert(_pilotingAlertType);
}
if (entity.TryGetComponent(out MindComponent? mind))
{
mind.Mind?.UnVisit();
}
if (entity.TryGetComponent(out BuckleComponent? buckle))
{
buckle.TryUnbuckle(entity, true);
}
}
private void BuckleChanged(IEntity entity, in bool buckled)
{
Logger.DebugS("shuttle", $"Pilot={entity.Name}, buckled={buckled}");
if (buckled)
{
SetController(entity);
}
else
{
RemoveController(entity);
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _pilotingAlertType, "pilotingAlertType", AlertType.PilotingShuttle);
}
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponent<ServerAlertsComponent>();
}
/// <inheritdoc />
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case StrapChangeMessage strap:
BuckleChanged(strap.Entity, strap.Buckled);
break;
}
}
}
}