Files
tbd-station-14/Content.Server/GameObjects/Components/Mobs/State/DeadMobState.cs
Pieter-Jan Briers 1eb0fbd8d0 Revert "Physics (#3452)"
This reverts commit 3e64fd56a1.
2021-02-28 18:49:48 +01:00

50 lines
1.4 KiB
C#

using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Mobs.State;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Mobs.State
{
public class DeadMobState : SharedDeadMobState
{
public override void EnterState(IEntity entity)
{
base.EnterState(entity);
if (entity.TryGetComponent(out AppearanceComponent appearance))
{
appearance.SetData(DamageStateVisuals.State, DamageState.Dead);
}
if (entity.TryGetComponent(out ServerAlertsComponent status))
{
status.ShowAlert(AlertType.HumanDead);
}
if (entity.TryGetComponent(out StunnableComponent stun))
{
stun.CancelAll();
}
EntitySystem.Get<StandingStateSystem>().Down(entity);
if (entity.TryGetComponent(out IPhysicsComponent physics))
{
physics.CanCollide = false;
}
}
public override void ExitState(IEntity entity)
{
base.ExitState(entity);
if (entity.TryGetComponent(out IPhysicsComponent physics))
{
physics.CanCollide = true;
}
}
}
}