Files
tbd-station-14/Content.Client/GameObjects/Components/Atmos/GasCanisterBoundUserInterface.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

120 lines
3.4 KiB
C#

#nullable enable
using JetBrains.Annotations;
using Content.Shared.GameObjects.Components.Atmos;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
namespace Content.Client.GameObjects.Components.Atmos
{
/// <summary>
/// Initializes a <see cref="GasCanisterWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public class GasCanisterBoundUserInterface : BoundUserInterface
{
private GasCanisterWindow? _window;
public GasCanisterBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
/// <summary>
/// When a button is pressed, send a network message to the server
/// </summary>
/// <param name="button">Which button has been pressed, as an enum item</param>
private void ButtonPressed(UiButton button)
{
SendMessage(new UiButtonPressedMessage(button));
}
/// <summary>
/// When the release pressure is changed
/// </summary>
/// <param name="value">The pressure value</param>
private void ReleasePressureButtonPressed(float value)
{
SendMessage(new ReleasePressureButtonPressedMessage(value));
}
protected override void Open()
{
base.Open();
_window = new GasCanisterWindow();
_window.Title = Loc.GetString("Gas Canister");
_window.OpenCentered();
_window.OnClose += Close;
// Bind buttons OnPressed event
foreach (ReleasePressureButton btn in _window.ReleasePressureButtons)
{
btn.OnPressed += _ => ReleasePressureButtonPressed(btn.PressureChange);
}
// Bind events
_window.EditLabelBtn.OnPressed += _ => EditLabel();
_window.ToggleValve.OnPressed += _ => ToggleValve();
}
/// <summary>
/// Called when the edit label button is pressed
/// </summary>
private void EditLabel()
{
// Obligatory check because bool isn't nullable
if (_window == null) return;
if (_window.LabelInputEditable)
{
if (_window.LabelInput.Text != _window.OldLabel)
SendMessage(new CanisterLabelChangedMessage(_window.LabelInput.Text));
_window.LabelInputEditable = false;
}
else
{
_window.LabelInputEditable = true;
_window.LabelInput.HasKeyboardFocus();
}
}
private void ToggleValve()
{
SendMessage(new UiButtonPressedMessage(UiButton.ValveToggle));
}
/// <summary>
/// Update the UI state based on server-sent info
/// </summary>
/// <param name="state"></param>
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (!(state is GasCanisterBoundUserInterfaceState cast))
{
return;
}
_window?.UpdateState(cast);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_window?.Dispose();
}
}
}