* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using static Content.Shared.GameObjects.Components.SharedGasAnalyzerComponent;
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namespace Content.Client.GameObjects.Components.Atmos
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{
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public class GasAnalyzerBoundUserInterface : BoundUserInterface
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{
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public GasAnalyzerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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private GasAnalyzerWindow _menu;
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protected override void Open()
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{
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base.Open();
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_menu = new GasAnalyzerWindow(this);
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_menu.OnClose += Close;
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_menu.OpenCentered();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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_menu.Populate((GasAnalyzerBoundUserInterfaceState) state);
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}
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public void Refresh()
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{
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SendMessage(new GasAnalyzerRefreshMessage());
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_menu?.Dispose();
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}
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}
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}
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