Files
tbd-station-14/Content.Client/GameObjects/Components/ActionBlocking/HandcuffComponent.cs
metalgearsloth 7ed07c0cac Cuff enhancements (#3087)
* Cuff enhancements

* Cuffs now have an OnClick for the alert to remove them
* nullables
* Use default interaction range so highlights are accurate
* Cuffing fails more gracely
* Make shared abstract and add component references to client / server
* Don't cache AudioSystem and HandsComponent given cuffs are rarely used

* Fix test

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-05 17:11:21 +01:00

32 lines
972 B
C#

#nullable enable
using Content.Shared.GameObjects.Components.ActionBlocking;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.ActionBlocking
{
[RegisterComponent]
[ComponentReference(typeof(SharedHandcuffComponent))]
public class HandcuffComponent : SharedHandcuffComponent
{
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not HandcuffedComponentState state)
{
return;
}
if (state.IconState == string.Empty)
{
return;
}
if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
{
sprite.LayerSetState(0, new RSI.StateId(state.IconState)); // TODO: safety check to see if RSI contains the state?
}
}
}
}