Files
tbd-station-14/Content.Shared/SharedNotifyManager.cs

95 lines
2.9 KiB
C#

using Content.Shared.Interfaces;
using Lidgren.Network;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Map;
using Robust.Shared.Network;
namespace Content.Shared
{
public abstract class SharedNotifyManager : ISharedNotifyManager
{
public abstract void PopupMessage(IEntity source, IEntity viewer, string message);
public abstract void PopupMessage(GridCoordinates coordinates, IEntity viewer, string message);
public abstract void PopupMessageCursor(IEntity viewer, string message);
protected class MsgDoNotifyCursor : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgDoNotifyCursor);
public MsgDoNotifyCursor(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public string Message { get; set; }
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
Message = buffer.ReadString();
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.Write(Message);
}
}
protected class MsgDoNotifyCoordinates : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgDoNotifyCoordinates);
public MsgDoNotifyCoordinates(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public string Message { get; set; }
public GridCoordinates Coordinates;
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
Message = buffer.ReadString();
Coordinates = buffer.ReadGridLocalCoordinates();
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.Write(Message);
buffer.Write(Coordinates);
}
}
protected class MsgDoNotifyEntity : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgDoNotifyEntity);
public MsgDoNotifyEntity(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public string Message { get; set; }
public EntityUid Entity;
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
Message = buffer.ReadString();
Entity = buffer.ReadEntityUid();
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.Write(Message);
buffer.Write(Entity);
}
}
}
}