Files
tbd-station-14/Content.Server/Shuttles/Systems/SpaceGarbageSystem.cs
metalgearsloth 1e82d0c7ed Add docking window to shuttle consoles (#8756)
* lewd

* A

* Realtime

* Sleepy dork

* Draw radar position

* Accurate infiltrator

* experiments

* Better drawing

* Labels

* I need aan adult

* Cleanup

* Show toggles

* display I guess

* A

* fix

* fix

* cleanupsies

* Bit more polish

* Make sure mass scanners actually work

* Remove dummy state

* fren

* opposite

* aghost crash

* comment

* What's in a name

* woops

* Show docking ports

* Dock highlighting

* Drawing dock

* Shitty docks

* Lots of docking drawing

* Autodock working

* dork

* More graceful shutdown

* zoomies

* Lines and distance change

* revert

* Good enough

* cleanup

* Fix default range

* Dock UI and loc update

* Update on undock

* Loc fixes
2022-06-16 15:28:16 +10:00

29 lines
919 B
C#

using Content.Server.Shuttles.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Shuttles.Systems;
/// <summary>
/// Deletes anything with <see cref="SpaceGarbageComponent"/> that has a cross-grid collision with a static body.
/// </summary>
public sealed class SpaceGarbageSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpaceGarbageComponent, StartCollideEvent>(OnCollide);
}
private void OnCollide(EntityUid uid, SpaceGarbageComponent component, StartCollideEvent args)
{
var ourXform = Transform(args.OurFixture.Body.Owner);
var otherXform = Transform(args.OtherFixture.Body.Owner);
if (ourXform.GridEntityId == otherXform.GridEntityId ||
args.OtherFixture.Body.BodyType != BodyType.Static) return;
QueueDel(uid);
}
}