Files
tbd-station-14/Content.Client/Shuttles/BUI/ShuttleConsoleBoundUserInterface.cs
metalgearsloth 1e82d0c7ed Add docking window to shuttle consoles (#8756)
* lewd

* A

* Realtime

* Sleepy dork

* Draw radar position

* Accurate infiltrator

* experiments

* Better drawing

* Labels

* I need aan adult

* Cleanup

* Show toggles

* display I guess

* A

* fix

* fix

* cleanupsies

* Bit more polish

* Make sure mass scanners actually work

* Remove dummy state

* fren

* opposite

* aghost crash

* comment

* What's in a name

* woops

* Show docking ports

* Dock highlighting

* Drawing dock

* Shitty docks

* Lots of docking drawing

* Autodock working

* dork

* More graceful shutdown

* zoomies

* Lines and distance change

* revert

* Good enough

* cleanup

* Fix default range

* Dock UI and loc update

* Update on undock

* Loc fixes
2022-06-16 15:28:16 +10:00

71 lines
1.9 KiB
C#

using Content.Client.Shuttles.UI;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Events;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Shuttles.BUI;
[UsedImplicitly]
public sealed class ShuttleConsoleBoundUserInterface : BoundUserInterface
{
private ShuttleConsoleWindow? _window;
public ShuttleConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) {}
protected override void Open()
{
base.Open();
_window = new ShuttleConsoleWindow();
_window.ShuttleModePressed += OnShuttleModePressed;
_window.UndockPressed += OnUndockPressed;
_window.StartAutodockPressed += OnAutodockPressed;
_window.StopAutodockPressed += OnStopAutodockPressed;
_window.OpenCentered();
_window.OnClose += OnClose;
}
private void OnClose()
{
Close();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Dispose();
}
}
private void OnStopAutodockPressed(EntityUid obj)
{
SendMessage(new StopAutodockRequestMessage() {Entity = obj});
}
private void OnAutodockPressed(EntityUid obj)
{
SendMessage(new AutodockRequestMessage() {Entity = obj});
}
private void OnUndockPressed(EntityUid obj)
{
SendMessage(new UndockRequestMessage() {Entity = obj});
}
private void OnShuttleModePressed(ShuttleMode obj)
{
SendMessage(new ShuttleModeRequestMessage() {Mode = obj});
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not ShuttleConsoleBoundInterfaceState cState) return;
_window?.UpdateState(cState);
}
}