* Added keybind for scoreboard, starting work * Fixed the window appearing * Added loc text * Updated namespace for ScoreboardUIController.cs * Switched to UISystemDependency "- UIControllers can use [Dependency] as normal for IoC services and other controllers, but must use [UISystemDependency] for entity systems, which may be null as controllers exist before entity systems do." Jezithyr — 10/12/2022 1:20 PM * Reverted back to functional state * Replace with UISystemDependency * Move RoundEndSummaryWindow to ScoreboardUIController * Convert to EntitySystem * Clean up command bind * Move to RoundEnd directory * Remove Nukeops rule when no nukies * Cleanup * Change to toggle hotkey * Cleanup * Revert "Remove Nukeops rule when no nukies" This reverts commit 5d4bbca09f45110b24a674d59b505be87b602b67. * Cleanup * Make the Toggle hotkey work in lobby * Fix error --------- Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using Content.Client.GameTicking.Managers;
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using Content.Shared.GameTicking;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using Robust.Client.Input;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Player;
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namespace Content.Client.RoundEnd;
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[UsedImplicitly]
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public sealed class RoundEndSummaryUIController : UIController,
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IOnSystemLoaded<ClientGameTicker>
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{
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[Dependency] private readonly IInputManager _input = default!;
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private RoundEndSummaryWindow? _window;
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private void ToggleScoreboardWindow(ICommonSession? session = null)
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{
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if (_window == null)
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return;
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if (_window.IsOpen)
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{
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_window.Close();
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}
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else
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{
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_window.OpenCenteredRight();
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_window.MoveToFront();
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}
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}
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public void OpenRoundEndSummaryWindow(RoundEndMessageEvent message)
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{
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// Don't open duplicate windows (mainly for replays).
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if (_window?.RoundId == message.RoundId)
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return;
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_window = new RoundEndSummaryWindow(message.GamemodeTitle, message.RoundEndText,
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message.RoundDuration, message.RoundId, message.AllPlayersEndInfo, EntityManager);
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}
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public void OnSystemLoaded(ClientGameTicker system)
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{
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_input.SetInputCommand(ContentKeyFunctions.ToggleRoundEndSummaryWindow,
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InputCmdHandler.FromDelegate(ToggleScoreboardWindow));
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}
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}
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