226 lines
9.0 KiB
C#
226 lines
9.0 KiB
C#
using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Temperature.Components;
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using Content.Shared.Alert;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Inventory;
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namespace Content.Server.Temperature.Systems
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{
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public sealed class TemperatureSystem : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger= default!;
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/// <summary>
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/// All the components that will have their damage updated at the end of the tick.
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/// This is done because both AtmosExposed and Flammable call ChangeHeat in the same tick, meaning
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/// that we need some mechanism to ensure it doesn't double dip on damage for both calls.
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/// </summary>
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public HashSet<TemperatureComponent> ShouldUpdateDamage = new();
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public float UpdateInterval = 1.0f;
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private float _accumulatedFrametime;
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public override void Initialize()
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{
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SubscribeLocalEvent<TemperatureComponent, OnTemperatureChangeEvent>(EnqueueDamage);
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SubscribeLocalEvent<TemperatureComponent, AtmosExposedUpdateEvent>(OnAtmosExposedUpdate);
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SubscribeLocalEvent<AlertsComponent, OnTemperatureChangeEvent>(ServerAlert);
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SubscribeLocalEvent<TemperatureProtectionComponent, ModifyChangedTemperatureEvent>(OnTemperatureChangeAttempt);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_accumulatedFrametime += frameTime;
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if (_accumulatedFrametime < UpdateInterval)
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return;
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_accumulatedFrametime -= UpdateInterval;
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if (!ShouldUpdateDamage.Any())
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return;
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foreach (var comp in ShouldUpdateDamage)
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{
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MetaDataComponent? metaData = null;
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if (Deleted(comp.Owner, metaData) || Paused(comp.Owner, metaData))
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continue;
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ChangeDamage(comp.Owner, comp);
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}
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ShouldUpdateDamage.Clear();
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}
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public void ForceChangeTemperature(EntityUid uid, float temp, TemperatureComponent? temperature = null)
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{
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if (Resolve(uid, ref temperature))
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{
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float lastTemp = temperature.CurrentTemperature;
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float delta = temperature.CurrentTemperature - temp;
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temperature.CurrentTemperature = temp;
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RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta));
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}
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}
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public void ChangeHeat(EntityUid uid, float heatAmount, bool ignoreHeatResistance=false, TemperatureComponent? temperature = null)
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{
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if (Resolve(uid, ref temperature))
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{
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if (!ignoreHeatResistance)
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{
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var ev = new ModifyChangedTemperatureEvent(heatAmount);
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RaiseLocalEvent(uid, ev, false);
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heatAmount = ev.TemperatureDelta;
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}
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float lastTemp = temperature.CurrentTemperature;
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temperature.CurrentTemperature += heatAmount / temperature.HeatCapacity;
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float delta = temperature.CurrentTemperature - lastTemp;
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RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta));
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}
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}
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private void OnAtmosExposedUpdate(EntityUid uid, TemperatureComponent temperature, ref AtmosExposedUpdateEvent args)
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{
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var temperatureDelta = args.GasMixture.Temperature - temperature.CurrentTemperature;
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var tileHeatCapacity = _atmosphereSystem.GetTileHeatCapacity(args.Coordinates);
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var heat = temperatureDelta * (tileHeatCapacity * temperature.HeatCapacity / (tileHeatCapacity + temperature.HeatCapacity));
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ChangeHeat(uid, heat * temperature.AtmosTemperatureTransferEfficiency, temperature: temperature );
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}
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private void ServerAlert(EntityUid uid, AlertsComponent status, OnTemperatureChangeEvent args)
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{
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switch (args.CurrentTemperature)
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{
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// Cold strong.
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case <= 260:
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_alertsSystem.ShowAlert(uid, AlertType.Cold, 3);
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break;
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// Cold mild.
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case <= 280 and > 260:
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_alertsSystem.ShowAlert(uid, AlertType.Cold, 2);
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break;
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// Cold weak.
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case <= 292 and > 280:
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_alertsSystem.ShowAlert(uid, AlertType.Cold, 1);
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break;
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// Safe.
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case <= 327 and > 292:
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_alertsSystem.ClearAlertCategory(uid, AlertCategory.Temperature);
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break;
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// Heat weak.
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case <= 335 and > 327:
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_alertsSystem.ShowAlert(uid, AlertType.Hot, 1);
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break;
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// Heat mild.
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case <= 360 and > 335:
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_alertsSystem.ShowAlert(uid, AlertType.Hot, 2);
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break;
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// Heat strong.
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case > 360:
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_alertsSystem.ShowAlert(uid, AlertType.Hot, 3);
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break;
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}
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}
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private void EnqueueDamage(EntityUid uid, TemperatureComponent component, OnTemperatureChangeEvent args)
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{
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ShouldUpdateDamage.Add(component);
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}
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private void ChangeDamage(EntityUid uid, TemperatureComponent temperature)
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{
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if (!EntityManager.HasComponent<DamageableComponent>(uid))
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return;
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// See this link for where the scaling func comes from:
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// https://www.desmos.com/calculator/0vknqtdvq9
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// Based on a logistic curve, which caps out at MaxDamage
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var heatK = 0.005;
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var a = 1;
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var y = temperature.DamageCap;
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var c = y * 2;
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if (temperature.CurrentTemperature >= temperature.HeatDamageThreshold)
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{
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if (!temperature.TakingDamage)
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{
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_adminLogger.Add(LogType.Temperature, $"{ToPrettyString(temperature.Owner):entity} started taking high temperature damage");
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temperature.TakingDamage = true;
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}
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var diff = Math.Abs(temperature.CurrentTemperature - temperature.HeatDamageThreshold);
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var tempDamage = c / (1 + a * Math.Pow(Math.E, -heatK * diff)) - y;
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_damageableSystem.TryChangeDamage(uid, temperature.HeatDamage * tempDamage, interruptsDoAfters: false);
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}
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else if (temperature.CurrentTemperature <= temperature.ColdDamageThreshold)
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{
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if (!temperature.TakingDamage)
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{
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_adminLogger.Add(LogType.Temperature, $"{ToPrettyString(temperature.Owner):entity} started taking low temperature damage");
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temperature.TakingDamage = true;
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}
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var diff = Math.Abs(temperature.CurrentTemperature - temperature.ColdDamageThreshold);
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var tempDamage =
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Math.Sqrt(diff * (Math.Pow(temperature.DamageCap.Double(), 2) / temperature.ColdDamageThreshold));
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_damageableSystem.TryChangeDamage(uid, temperature.ColdDamage * tempDamage, interruptsDoAfters: false);
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}
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else if (temperature.TakingDamage)
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{
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_adminLogger.Add(LogType.Temperature, $"{ToPrettyString(temperature.Owner):entity} stopped taking temperature damage");
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temperature.TakingDamage = false;
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}
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}
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private void OnTemperatureChangeAttempt(EntityUid uid, TemperatureProtectionComponent component, ModifyChangedTemperatureEvent args)
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{
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args.TemperatureDelta *= component.Coefficient;
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}
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}
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public sealed class OnTemperatureChangeEvent : EntityEventArgs
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{
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public float CurrentTemperature { get; }
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public float LastTemperature { get; }
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public float TemperatureDelta { get; }
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public OnTemperatureChangeEvent(float current, float last, float delta)
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{
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CurrentTemperature = current;
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LastTemperature = last;
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TemperatureDelta = delta;
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}
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}
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public sealed class ModifyChangedTemperatureEvent : EntityEventArgs, IInventoryRelayEvent
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{
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public SlotFlags TargetSlots { get; } = ~SlotFlags.POCKET;
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public float TemperatureDelta;
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public ModifyChangedTemperatureEvent(float temperature)
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{
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TemperatureDelta = temperature;
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}
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}
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}
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