82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
using System.Linq;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using Content.Server.Administration.Logs.Converters;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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namespace Content.Server.Administration.Logs;
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public sealed partial class AdminLogManager
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{
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private static readonly JsonNamingPolicy NamingPolicy = JsonNamingPolicy.CamelCase;
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// Init only
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private JsonSerializerOptions _jsonOptions = default!;
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private void InitializeJson()
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{
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_jsonOptions = new JsonSerializerOptions
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{
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PropertyNamingPolicy = NamingPolicy
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};
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foreach (var converter in _reflection.FindTypesWithAttribute<AdminLogConverterAttribute>())
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{
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var instance = _typeFactory.CreateInstance<JsonConverter>(converter);
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_jsonOptions.Converters.Add(instance);
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}
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var converterNames = _jsonOptions.Converters.Select(converter => converter.GetType().Name);
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_sawmill.Debug($"Admin log converters found: {string.Join(" ", converterNames)}");
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}
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private (JsonDocument json, HashSet<Guid> players, Dictionary<int, string?> entities) ToJson(
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Dictionary<string, object?> properties)
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{
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var entities = new Dictionary<int, string?>();
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var players = new HashSet<Guid>();
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var parsed = new Dictionary<string, object?>();
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foreach (var key in properties.Keys)
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{
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var value = properties[key];
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value = value switch
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{
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IPlayerSession player => new SerializablePlayer(player),
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_ => value
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};
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var parsedKey = NamingPolicy.ConvertName(key);
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parsed.Add(parsedKey, value);
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var entityId = properties[key] switch
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{
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EntityUid id => id,
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EntityStringRepresentation rep => rep.Uid,
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IPlayerSession {AttachedEntity: {Valid: true}} session => session.AttachedEntity,
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IComponent component => component.Owner,
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_ => null
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};
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if (entityId is not { } uid)
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{
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continue;
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}
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var entityName = _entityManager.TryGetComponent(uid, out MetaDataComponent? metadata)
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? metadata.EntityName
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: null;
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entities.TryAdd((int) uid, entityName);
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if (_entityManager.TryGetComponent(uid, out ActorComponent? actor))
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{
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players.Add(actor.PlayerSession.UserId.UserId);
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}
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}
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return (JsonSerializer.SerializeToDocument(parsed, _jsonOptions), players, entities);
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}
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}
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