* Oh the possibilities * Merge fixes * Forgot to remote LavaSystem oops * Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs * Throw exception for unimplemented effectargs * Remove Json and overrideable datafields * Fix test issues * Actually fix the compiling issue * Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
using Content.Shared.Inventory;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.EntityEffects;
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using Robust.Shared.Prototypes;
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namespace Content.Server.EntityEffects.Effects.Effects;
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/// <summary>
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/// A reaction effect that spawns a PrototypeID in the entity's Slot, and attempts to consume the reagent if EntityEffectReagentArgs.
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/// Used to implement the water droplet effect for arachnids.
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/// </summary>
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public sealed partial class WearableReaction : EntityEffect
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{
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/// <summary>
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/// Minimum quantity of reagent required to trigger this effect.
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/// Only used with EntityEffectReagentArgs.
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/// </summary>
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[DataField]
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public float AmountThreshold = 1f;
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/// <summary>
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/// Slot to spawn the item into.
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/// </summary>
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[DataField(required: true)]
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public string Slot;
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/// <summary>
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/// Prototype ID of item to spawn.
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/// </summary>
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[DataField(required: true)]
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public string PrototypeID;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => null;
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public override void Effect(EntityEffectBaseArgs args)
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{
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// SpawnItemInSlot returns false if slot is already occupied
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if (args.EntityManager.System<InventorySystem>().SpawnItemInSlot(args.TargetEntity, Slot, PrototypeID))
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{
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if (args is EntityEffectReagentArgs reagentArgs)
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{
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if (reagentArgs.Reagent == null || reagentArgs.Quantity < AmountThreshold)
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return;
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reagentArgs.Source?.RemoveReagent(reagentArgs.Reagent.ID, AmountThreshold);
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}
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}
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}
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}
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