Files
tbd-station-14/Content.Server/EntityEffects/Effects/MovespeedModifier.cs
SlamBamActionman b9fa941ca6 Turn ReagentEffects into generic EntityEffects (#28168)
* Oh the possibilities

* Merge fixes

* Forgot to remote LavaSystem oops

* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs

* Throw exception for unimplemented effectargs

* Remove Json and overrideable datafields

* Fix test issues

* Actually fix the compiling issue

* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
2024-06-30 13:43:43 +10:00

79 lines
2.8 KiB
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.EntityEffects;
using Content.Shared.Movement.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Server.EntityEffects.Effects;
/// <summary>
/// Default metabolism for stimulants and tranqs. Attempts to find a MovementSpeedModifier on the target,
/// adding one if not there and to change the movespeed
/// </summary>
public sealed partial class MovespeedModifier : EntityEffect
{
/// <summary>
/// How much the entities' walk speed is multiplied by.
/// </summary>
[DataField]
public float WalkSpeedModifier { get; set; } = 1;
/// <summary>
/// How much the entities' run speed is multiplied by.
/// </summary>
[DataField]
public float SprintSpeedModifier { get; set; } = 1;
/// <summary>
/// How long the modifier applies (in seconds).
/// Is scaled by reagent amount if used with an EntityEffectReagentArgs.
/// </summary>
[DataField]
public float StatusLifetime = 2f;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
return Loc.GetString("reagent-effect-guidebook-movespeed-modifier",
("chance", Probability),
("walkspeed", WalkSpeedModifier),
("time", StatusLifetime));
}
/// <summary>
/// Remove reagent at set rate, changes the movespeed modifiers and adds a MovespeedModifierMetabolismComponent if not already there.
/// </summary>
public override void Effect(EntityEffectBaseArgs args)
{
var status = args.EntityManager.EnsureComponent<MovespeedModifierMetabolismComponent>(args.TargetEntity);
// Only refresh movement if we need to.
var modified = !status.WalkSpeedModifier.Equals(WalkSpeedModifier) ||
!status.SprintSpeedModifier.Equals(SprintSpeedModifier);
status.WalkSpeedModifier = WalkSpeedModifier;
status.SprintSpeedModifier = SprintSpeedModifier;
// only going to scale application time
var statusLifetime = StatusLifetime;
if (args is EntityEffectReagentArgs reagentArgs)
{
statusLifetime *= reagentArgs.Scale.Float();
}
IncreaseTimer(status, statusLifetime);
if (modified)
args.EntityManager.System<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(args.TargetEntity);
}
public void IncreaseTimer(MovespeedModifierMetabolismComponent status, float time)
{
var gameTiming = IoCManager.Resolve<IGameTiming>();
var offsetTime = Math.Max(status.ModifierTimer.TotalSeconds, gameTiming.CurTime.TotalSeconds);
status.ModifierTimer = TimeSpan.FromSeconds(offsetTime + time);
status.Dirty();
}
}