* Oh the possibilities * Merge fixes * Forgot to remote LavaSystem oops * Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs * Throw exception for unimplemented effectargs * Remove Json and overrideable datafields * Fix test issues * Actually fix the compiling issue * Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using Content.Server.Chat.Systems;
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using Content.Shared.Chat.Prototypes;
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using Content.Shared.EntityEffects;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.EntityEffects.Effects;
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/// <summary>
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/// Tries to force someone to emote (scream, laugh, etc). Still respects whitelists/blacklists and other limits of the specified emote unless forced.
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/// </summary>
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[UsedImplicitly]
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public sealed partial class Emote : EntityEffect
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{
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[DataField("emote", customTypeSerializer: typeof(PrototypeIdSerializer<EmotePrototype>))]
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public string? EmoteId;
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[DataField]
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public bool ShowInChat;
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[DataField]
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public bool Force = false;
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// JUSTIFICATION: Emoting is flavor, so same reason popup messages are not in here.
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> null;
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public override void Effect(EntityEffectBaseArgs args)
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{
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if (EmoteId == null)
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return;
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var chatSys = args.EntityManager.System<ChatSystem>();
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if (ShowInChat)
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chatSys.TryEmoteWithChat(args.TargetEntity, EmoteId, ChatTransmitRange.GhostRangeLimit, forceEmote: Force);
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else
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chatSys.TryEmoteWithoutChat(args.TargetEntity, EmoteId);
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}
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}
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