42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using Content.Shared.Administration;
|
|
using Content.Shared.GameTicking;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared.Console;
|
|
|
|
namespace Content.Server.GameTicking.Commands
|
|
{
|
|
[AnyCommand]
|
|
sealed class ObserveCommand : IConsoleCommand
|
|
{
|
|
public string Command => "observe";
|
|
public string Description => "";
|
|
public string Help => "";
|
|
|
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
|
{
|
|
if (shell.Player is not IPlayerSession player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var ticker = EntitySystem.Get<GameTicker>();
|
|
|
|
if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
|
|
{
|
|
shell.WriteError("Wait until the round starts.");
|
|
return;
|
|
}
|
|
|
|
if (ticker.PlayerGameStatuses.TryGetValue(player.UserId, out var status) &&
|
|
status != PlayerGameStatus.JoinedGame)
|
|
{
|
|
ticker.JoinAsObserver(player);
|
|
}
|
|
else
|
|
{
|
|
shell.WriteError($"{player.Name} is not in the lobby. This incident will be reported.");
|
|
}
|
|
}
|
|
}
|
|
}
|