Files
tbd-station-14/Content.Server/GameTicking/Commands/ObserveCommand.cs
2023-06-21 11:04:07 +10:00

42 lines
1.2 KiB
C#

using Content.Shared.Administration;
using Content.Shared.GameTicking;
using Robust.Server.Player;
using Robust.Shared.Console;
namespace Content.Server.GameTicking.Commands
{
[AnyCommand]
sealed class ObserveCommand : IConsoleCommand
{
public string Command => "observe";
public string Description => "";
public string Help => "";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not IPlayerSession player)
{
return;
}
var ticker = EntitySystem.Get<GameTicker>();
if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
{
shell.WriteError("Wait until the round starts.");
return;
}
if (ticker.PlayerGameStatuses.TryGetValue(player.UserId, out var status) &&
status != PlayerGameStatus.JoinedGame)
{
ticker.JoinAsObserver(player);
}
else
{
shell.WriteError($"{player.Name} is not in the lobby. This incident will be reported.");
}
}
}
}