Files
tbd-station-14/Content.Server/GameObjects/Components/Weapon/Melee/StunbatonComponent.cs

76 lines
2.3 KiB
C#

using System.Collections.Generic;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
[RegisterComponent]
public class StunbatonComponent : MeleeWeaponComponent, IUse
{
[Dependency] private IRobustRandom _robustRandom;
public override string Name => "Stunbaton";
private float _paralyzeTime = 10f;
private float _paralyzeChance = 0.25f;
private float _slowdownTime = 5f;
private bool _activated = false;
public bool Activated => _activated;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _paralyzeChance, "paralyzeChance", 0.25f);
serializer.DataField(ref _paralyzeTime, "paralyzeTime", 10f);
serializer.DataField(ref _slowdownTime, "slowdownTime", 5f);
}
public override void OnHitEntities(IEnumerable<IEntity> entities)
{
if (!_activated)
return;
foreach (var entity in entities)
{
if (!entity.TryGetComponent(out StunnableComponent stunnable)) continue;
if(_robustRandom.Prob(_paralyzeChance))
stunnable.Paralyze(_paralyzeTime);
else
stunnable.Slowdown(_slowdownTime);
}
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
var sprite = Owner.GetComponent<SpriteComponent>();
var item = Owner.GetComponent<ItemComponent>();
if (_activated)
{
item.EquippedPrefix = "off";
sprite.LayerSetState(0, "stunbaton_off");
_activated = false;
}
else
{
item.EquippedPrefix = "on";
sprite.LayerSetState(0, "stunbaton_on");
_activated = true;
}
return true;
}
}
}