* move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
75 lines
2.4 KiB
C#
75 lines
2.4 KiB
C#
using Content.Shared.Nutrition.EntitySystems;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Nutrition.Components;
|
|
|
|
/// <summary>
|
|
/// A drink or food that can be opened.
|
|
/// Starts closed, open it with Z or E.
|
|
/// </summary>
|
|
[NetworkedComponent, AutoGenerateComponentState]
|
|
[RegisterComponent, Access(typeof(OpenableSystem))]
|
|
public sealed partial class OpenableComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Whether this drink or food is opened or not.
|
|
/// Drinks can only be drunk or poured from/into when open, and food can only be eaten when open.
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public bool Opened;
|
|
|
|
/// <summary>
|
|
/// If this is false you cant press Z to open it.
|
|
/// Requires an OpenBehavior damage threshold or other logic to open.
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public bool OpenableByHand = true;
|
|
|
|
/// <summary>
|
|
/// Text shown when examining and its open.
|
|
/// </summary>
|
|
[DataField]
|
|
public LocId ExamineText = "drink-component-on-examine-is-opened";
|
|
|
|
/// <summary>
|
|
/// The locale id for the popup shown when IsClosed is called and closed. Needs a "owner" entity argument passed to it.
|
|
/// Defaults to the popup drink uses since its "correct".
|
|
/// It's still generic enough that you should change it if you make openable non-drinks, i.e. unwrap it first, peel it first.
|
|
/// </summary>
|
|
[DataField]
|
|
public LocId ClosedPopup = "drink-component-try-use-drink-not-open";
|
|
|
|
/// <summary>
|
|
/// Text to show in the verb menu for the "Open" action.
|
|
/// You may want to change this for non-drinks, i.e. "Peel", "Unwrap"
|
|
/// </summary>
|
|
[DataField]
|
|
public LocId OpenVerbText = "openable-component-verb-open";
|
|
|
|
/// <summary>
|
|
/// Text to show in the verb menu for the "Close" action.
|
|
/// You may want to change this for non-drinks, i.e. "Wrap"
|
|
/// </summary>
|
|
[DataField]
|
|
public LocId CloseVerbText = "openable-component-verb-close";
|
|
|
|
/// <summary>
|
|
/// Sound played when opening.
|
|
/// </summary>
|
|
[DataField]
|
|
public SoundSpecifier Sound = new SoundCollectionSpecifier("canOpenSounds");
|
|
|
|
/// <summary>
|
|
/// Can this item be closed again after opening?
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public bool Closeable;
|
|
|
|
/// <summary>
|
|
/// Sound played when closing.
|
|
/// </summary>
|
|
[DataField]
|
|
public SoundSpecifier? CloseSound;
|
|
}
|