18 lines
625 B
C#
18 lines
625 B
C#
using Content.Shared.Whitelist;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Sound.Components;
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/// <summary>
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/// Whenever this item is used upon by an entity, with a tag or component within a whitelist, in the hand of a user, play a sound
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class EmitSoundOnInteractUsingComponent : BaseEmitSoundComponent
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{
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/// <summary>
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/// The <see cref="EntityWhitelist"/> for the entities that can use this item.
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/// </summary>
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[DataField(required: true)]
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public EntityWhitelist Whitelist = new();
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}
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