* Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Atmos device prediction - Canisters - Tanks - Internals AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer. * Remove details range * Gas tank prediction * Even more sweeping changes * Alerts * rehg * Popup fix * Fix merge conflicts * Fix * Review
33 lines
917 B
C#
33 lines
917 B
C#
using System.Linq;
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namespace Content.Shared.NodeContainer.NodeGroups;
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/// <summary>
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/// Maintains a collection of <see cref="Node"/>s, and performs operations requiring a list of
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/// all connected <see cref="Node"/>s.
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/// </summary>
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public interface INodeGroup
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{
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bool Remaking { get; }
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/// <summary>
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/// The list of nodes currently in this group.
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/// </summary>
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IReadOnlyList<Node> Nodes { get; }
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void Create(NodeGroupID groupId);
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void Initialize(Node sourceNode, IEntityManager entMan);
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void RemoveNode(Node node);
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void LoadNodes(List<Node> groupNodes);
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// In theory, the SS13 curse ensures this method will never be called.
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void AfterRemake(IEnumerable<IGrouping<INodeGroup?, Node>> newGroups);
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/// <summary>
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/// Return any additional data to display for the node-visualizer debug overlay.
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/// </summary>
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string? GetDebugData();
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} |