* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
19 lines
593 B
C#
19 lines
593 B
C#
using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects;
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public sealed partial class CureZombieInfection : EventEntityEffect<CureZombieInfection>
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{
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[DataField]
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public bool Innoculate;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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{
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if(Innoculate)
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return Loc.GetString("reagent-effect-guidebook-innoculate-zombie-infection", ("chance", Probability));
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return Loc.GetString("reagent-effect-guidebook-cure-zombie-infection", ("chance", Probability));
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}
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}
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