* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
58 lines
1.9 KiB
C#
58 lines
1.9 KiB
C#
using Robust.Client.GameObjects;
|
|
using Robust.Client.Graphics;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Client.GameObjects.Components
|
|
{
|
|
[RegisterComponent]
|
|
public class InteractionOutlineComponent : Component
|
|
{
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
|
|
private const string ShaderInRange = "SelectionOutlineInrange";
|
|
private const string ShaderOutOfRange = "SelectionOutline";
|
|
|
|
public override string Name => "InteractionOutline";
|
|
|
|
private ShaderInstance? _selectionShaderInstance;
|
|
private ShaderInstance? _selectionShaderInRangeInstance;
|
|
|
|
/// <inheritdoc />
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
_selectionShaderInRangeInstance = _prototypeManager.Index<ShaderPrototype>(ShaderInRange).Instance();
|
|
_selectionShaderInstance = _prototypeManager.Index<ShaderPrototype>(ShaderOutOfRange).Instance();
|
|
}
|
|
|
|
public void OnMouseEnter(bool inInteractionRange)
|
|
{
|
|
if (Owner.TryGetComponent(out ISpriteComponent? sprite))
|
|
{
|
|
sprite.PostShader = inInteractionRange ? _selectionShaderInRangeInstance : _selectionShaderInstance;
|
|
sprite.RenderOrder = Owner.EntityManager.CurrentTick.Value;
|
|
}
|
|
}
|
|
|
|
public void OnMouseLeave()
|
|
{
|
|
if (Owner.TryGetComponent(out ISpriteComponent? sprite))
|
|
{
|
|
sprite.PostShader = null;
|
|
sprite.RenderOrder = 0;
|
|
}
|
|
}
|
|
|
|
public void UpdateInRange(bool inInteractionRange)
|
|
{
|
|
if (Owner.TryGetComponent(out ISpriteComponent? sprite))
|
|
{
|
|
sprite.PostShader = inInteractionRange ? _selectionShaderInRangeInstance : _selectionShaderInstance;
|
|
}
|
|
}
|
|
}
|
|
}
|