* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
31 lines
955 B
C#
31 lines
955 B
C#
using Content.Shared.GameObjects.Components.ActionBlocking;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.ActionBlocking
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedHandcuffComponent))]
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public class HandcuffComponent : SharedHandcuffComponent
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{
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (curState is not HandcuffedComponentState state)
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{
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return;
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}
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if (state.IconState == string.Empty)
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{
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return;
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}
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if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
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{
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sprite.LayerSetState(0, new RSI.StateId(state.IconState)); // TODO: safety check to see if RSI contains the state?
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}
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}
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}
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}
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