Files
tbd-station-14/Content.Shared/Weapons/Ranged/Components/SharedRangedWeaponComponent.cs
2022-05-13 17:59:03 +10:00

41 lines
1.1 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Weapons.Ranged.Components
{
[NetworkedComponent()]
public abstract class SharedRangedWeaponComponent : Component
{
// Each RangedWeapon should have a RangedWeapon component +
// some kind of RangedBarrelComponent (this dictates what ammo is retrieved).
}
[Serializable, NetSerializable]
public sealed class RangedWeaponComponentState : ComponentState
{
public FireRateSelector FireRateSelector { get; }
public RangedWeaponComponentState(
FireRateSelector fireRateSelector
)
{
FireRateSelector = fireRateSelector;
}
}
/// <summary>
/// An event raised when the weapon is fired at a position on the map by a client.
/// </summary>
[Serializable, NetSerializable]
public sealed class FirePosEvent : EntityEventArgs
{
public EntityCoordinates Coordinates;
public FirePosEvent(EntityCoordinates coordinates)
{
Coordinates = coordinates;
}
}
}