Files
tbd-station-14/Content.Server/Weapon/Ranged/GunSystem.Pump.cs
2022-05-13 17:59:03 +10:00

191 lines
6.3 KiB
C#

using Content.Server.Weapon.Ranged.Ammunition.Components;
using Content.Server.Weapon.Ranged.Barrels.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Weapons.Ranged.Barrels.Components;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Player;
namespace Content.Server.Weapon.Ranged;
public sealed partial class GunSystem
{
private void OnPumpExamine(EntityUid uid, PumpBarrelComponent component, ExaminedEvent args)
{
args.PushMarkup(Loc.GetString("pump-barrel-component-on-examine", ("caliber", component.Caliber)));
}
private void OnPumpGetState(EntityUid uid, PumpBarrelComponent component, ref ComponentGetState args)
{
(int, int)? count = (component.ShotsLeft, component.Capacity);
var chamberedExists = component.ChamberContainer.ContainedEntity != null;
// (Is one chambered?, is the bullet spend)
var chamber = (chamberedExists, false);
if (chamberedExists && TryComp<AmmoComponent?>(component.ChamberContainer.ContainedEntity!.Value, out var ammo))
{
chamber.Item2 = ammo.Spent;
}
args.State = new PumpBarrelComponentState(
chamber,
component.FireRateSelector,
count,
component.SoundGunshot.GetSound());
}
private void OnPumpMapInit(EntityUid uid, PumpBarrelComponent component, MapInitEvent args)
{
if (component.FillPrototype != null)
{
component.UnspawnedCount += component.Capacity - 1;
}
UpdatePumpAppearance(component);
}
private void UpdatePumpAppearance(PumpBarrelComponent component)
{
if (!TryComp(component.Owner, out AppearanceComponent? appearanceComponent)) return;
appearanceComponent.SetData(AmmoVisuals.AmmoCount, component.ShotsLeft);
appearanceComponent.SetData(AmmoVisuals.AmmoMax, component.Capacity);
}
private void OnPumpInit(EntityUid uid, PumpBarrelComponent component, ComponentInit args)
{
component.AmmoContainer =
uid.EnsureContainer<Container>($"{component.GetType()}-ammo-container", out var existing);
if (existing)
{
foreach (var entity in component.AmmoContainer.ContainedEntities)
{
component.SpawnedAmmo.Push(entity);
component.UnspawnedCount--;
}
}
component.ChamberContainer =
uid.EnsureContainer<ContainerSlot>($"{component.GetType()}-chamber-container", out existing);
if (existing)
{
component.UnspawnedCount--;
}
if (TryComp(uid, out AppearanceComponent? appearanceComponent))
{
appearanceComponent.SetData(MagazineBarrelVisuals.MagLoaded, true);
}
component.Dirty(EntityManager);
UpdatePumpAppearance(component);
}
private void OnPumpUse(EntityUid uid, PumpBarrelComponent component, UseInHandEvent args)
{
if (args.Handled) return;
args.Handled = true;
CyclePump(component, true);
}
private void OnPumpInteractUsing(EntityUid uid, PumpBarrelComponent component, InteractUsingEvent args)
{
if (args.Handled) return;
if (TryInsertBullet(component, args))
args.Handled = true;
}
public bool TryInsertBullet(PumpBarrelComponent component, InteractUsingEvent args)
{
if (!TryComp(args.Used, out AmmoComponent? ammoComponent))
{
return false;
}
if (ammoComponent.Caliber != component.Caliber)
{
_popup.PopupEntity(Loc.GetString("pump-barrel-component-try-insert-bullet-wrong-caliber"), component.Owner, Filter.Entities(args.User));
return false;
}
if (component.AmmoContainer.ContainedEntities.Count < component.Capacity - 1)
{
component.AmmoContainer.Insert(args.Used);
component.SpawnedAmmo.Push(args.Used);
component.Dirty(EntityManager);
UpdatePumpAppearance(component);
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundInsert.GetSound(), component.Owner, AudioParams.Default.WithVolume(-2));
return true;
}
_popup.PopupEntity(Loc.GetString("pump-barrel-component-try-insert-bullet-no-room"), component.Owner, Filter.Entities(args.User));
return false;
}
private void CyclePump(PumpBarrelComponent component, bool manual = false)
{
if (component.ChamberContainer.ContainedEntity is {Valid: true} chamberedEntity)
{
component.ChamberContainer.Remove(chamberedEntity);
var ammoComponent = EntityManager.GetComponent<AmmoComponent>(chamberedEntity);
if (!ammoComponent.Caseless)
{
EjectCasing(chamberedEntity);
}
}
if (component.SpawnedAmmo.TryPop(out var next))
{
component.AmmoContainer.Remove(next);
component.ChamberContainer.Insert(next);
}
if (component.UnspawnedCount > 0)
{
component.UnspawnedCount--;
var ammoEntity = EntityManager.SpawnEntity(component.FillPrototype, Transform(component.Owner).Coordinates);
component.ChamberContainer.Insert(ammoEntity);
}
if (manual)
{
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundCycle.GetSound(), component.Owner, AudioParams.Default.WithVolume(-2));
}
component.Dirty(EntityManager);
UpdatePumpAppearance(component);
}
public EntityUid? PeekAmmo(PumpBarrelComponent component)
{
return component.ChamberContainer.ContainedEntity;
}
public EntityUid? TakeProjectile(PumpBarrelComponent component, EntityCoordinates spawnAt)
{
if (!component.ManualCycle)
{
CyclePump(component);
}
else
{
component.Dirty(EntityManager);
}
if (component.ChamberContainer.ContainedEntity is not {Valid: true} chamberEntity) return null;
var ammoComponent = EntityManager.GetComponentOrNull<AmmoComponent>(chamberEntity);
return ammoComponent == null ? null : TakeBullet(ammoComponent, spawnAt);
}
}