50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Weapon.Ranged.Ammunition.Components
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{
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/// <summary>
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/// Stores ammo and can quickly transfer ammo into a magazine.
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/// </summary>
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[RegisterComponent]
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[Friend(typeof(GunSystem))]
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public sealed class AmmoBoxComponent : Component
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{
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[DataField("caliber")]
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public BallisticCaliber Caliber = BallisticCaliber.Unspecified;
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[DataField("capacity")]
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public int Capacity
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{
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get => _capacity;
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set
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{
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_capacity = value;
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SpawnedAmmo = new Stack<EntityUid>(value);
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}
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}
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private int _capacity = 30;
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public int AmmoLeft => SpawnedAmmo.Count + UnspawnedCount;
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public Stack<EntityUid> SpawnedAmmo = new();
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/// <summary>
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/// Container that holds any instantiated ammo.
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/// </summary>
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public Container AmmoContainer = default!;
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/// <summary>
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/// How many more deferred entities can be spawned. We defer these to avoid instantiating the entities until needed for performance reasons.
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/// </summary>
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public int UnspawnedCount;
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/// <summary>
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/// The prototype of the ammo to be retrieved when getting ammo.
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/// </summary>
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[DataField("fillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? FillPrototype;
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}
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}
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