Files
tbd-station-14/Content.Shared/Weapons/Ranged/Components/ReflectiveComponent.cs

16 lines
489 B
C#

using Content.Shared.Weapons.Reflect;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Components;
/// <summary>
/// Can this entity be reflected.
/// Only applies if it is shot like a projectile and not if it is thrown.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class ReflectiveComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField("reflective")]
public ReflectType Reflective = ReflectType.NonEnergy;
}