* Hitscans are now entities * Cleanup * Cleanup * Silly mistakes but stop sign testing helps :) * Address most of the review * Reviews * perry :( * Final reviews * Add comments * Split event up * better comment * cleanup
12 lines
340 B
C#
12 lines
340 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Weapons.Ranged.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class HitscanBatteryAmmoProviderComponent : BatteryAmmoProviderComponent
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{
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[DataField("proto", required: true)]
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public EntProtoId HitscanEntityProto;
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}
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