* Add access to gun components Found from an rmc14 PR. * Admin verbs proving why access needs to exist * Someone is probably going to post this pr to le reddit and complain about self-merges.
21 lines
573 B
C#
21 lines
573 B
C#
using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Ranged.Components;
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/// <summary>
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/// Handles pulling entities from the given container to use as ammunition.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(SharedGunSystem))]
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public sealed partial class ContainerAmmoProviderComponent : AmmoProviderComponent
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{
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[DataField("container", required: true)]
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[ViewVariables]
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public string Container = default!;
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[DataField("provider")]
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[ViewVariables]
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public EntityUid? ProviderUid;
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}
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