Files
tbd-station-14/Content.Shared/Weapons/Ranged/Components/ChamberMagazineAmmoProviderComponent.cs
BramvanZijp d588409909 Rework the Flare Gun & add a Security Shell Gun. (#32829)
* Rework flaregun and add security shell gun

* Make flare gun twice as likely to appear in emergency lockers

* Security shell gun can now fire lethal shells like the flare gun used to be able to.

* Rebalance the sec shell gun material cost to primarily be steel instead of plastic

* Define the ShellShotgunLight tag in tags.yml

* Leave the no lethal shells for normal flareguns to a different PR.

* Move a comment to re-run checks.

* Bye bye lethal shells from plastic guns.

* Fix weird whitespace issue.

* Make the sec shell gun inherit the normal flare gun.

* Remove the rack verb and update the sec shell gun description

* Remove the ability to fire lethals from flare guns, pending blowing up the gun

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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2024-11-06 15:27:10 +01:00

40 lines
1.7 KiB
C#

using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.Audio;
namespace Content.Shared.Weapons.Ranged.Components;
/// <summary>
/// Chamber + mags in one package. If you need just magazine then use <see cref="MagazineAmmoProviderComponent"/>
/// </summary>
[RegisterComponent, AutoGenerateComponentState]
[Access(typeof(SharedGunSystem))]
public sealed partial class ChamberMagazineAmmoProviderComponent : MagazineAmmoProviderComponent
{
/// <summary>
/// If the gun has a bolt and whether that bolt is closed. Firing is impossible
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("boltClosed"), AutoNetworkedField]
public bool? BoltClosed = false;
/// <summary>
/// Does the gun automatically open and close the bolt upon shooting.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("autoCycle"), AutoNetworkedField]
public bool AutoCycle = true;
/// <summary>
/// Can the gun be racked, which opens and then instantly closes the bolt to cycle a round.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("canRack"), AutoNetworkedField]
public bool CanRack = true;
[ViewVariables(VVAccess.ReadWrite), DataField("soundBoltClosed"), AutoNetworkedField]
public SoundSpecifier? BoltClosedSound = new SoundPathSpecifier("/Audio/Weapons/Guns/Bolt/rifle_bolt_closed.ogg");
[ViewVariables(VVAccess.ReadWrite), DataField("soundBoltOpened"), AutoNetworkedField]
public SoundSpecifier? BoltOpenedSound = new SoundPathSpecifier("/Audio/Weapons/Guns/Bolt/rifle_bolt_open.ogg");
[ViewVariables(VVAccess.ReadWrite), DataField("soundRack"), AutoNetworkedField]
public SoundSpecifier? RackSound = new SoundPathSpecifier("/Audio/Weapons/Guns/Cock/ltrifle_cock.ogg");
}