58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using Content.Shared.Weapons.Ranged.Systems;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Weapons.Ranged.Components;
|
|
|
|
/// <summary>
|
|
/// Allows battery weapons to fire different types of projectiles
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
[Access(typeof(BatteryWeaponFireModesSystem))]
|
|
[AutoGenerateComponentState]
|
|
public sealed partial class BatteryWeaponFireModesComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// A list of the different firing modes the weapon can switch between
|
|
/// </summary>
|
|
[DataField(required: true)]
|
|
[AutoNetworkedField]
|
|
public List<BatteryWeaponFireMode> FireModes = new();
|
|
|
|
/// <summary>
|
|
/// The currently selected firing mode
|
|
/// </summary>
|
|
[DataField]
|
|
[AutoNetworkedField]
|
|
public int CurrentFireMode;
|
|
}
|
|
|
|
[DataDefinition, Serializable, NetSerializable]
|
|
public sealed partial class BatteryWeaponFireMode
|
|
{
|
|
/// <summary>
|
|
/// The projectile prototype associated with this firing mode
|
|
/// </summary>
|
|
[DataField("proto", required: true)]
|
|
public EntProtoId Prototype = default!;
|
|
|
|
/// <summary>
|
|
/// The battery cost to fire the projectile associated with this firing mode
|
|
/// </summary>
|
|
[DataField]
|
|
public float FireCost = 100;
|
|
|
|
/// <summary>
|
|
/// Wether or not this fire mode can be used by pacifists
|
|
/// </summary>
|
|
[DataField]
|
|
public bool PacifismAllowedMode = false;
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum BatteryWeaponFireModeVisuals : byte
|
|
{
|
|
State
|
|
}
|