Files
tbd-station-14/Content.Shared/GameObjects/Components/ExtinguisherCabinet.cs
mirrorcult 1c7285825c Refactor ExtinguisherCabinet->ItemCabinet and actually maps them in, adds EntityWhitelist (#4154)
* i probably shouldnt have done this in one commit

* map nonsense

* fix example code

* unnecessary

* test

* reviews

* little fix for open datafield

* add soul
2021-06-09 12:10:29 +10:00

14 lines
249 B
C#

#nullable enable
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
[Serializable, NetSerializable]
public enum ItemCabinetVisuals : byte
{
IsOpen,
ContainsItem
}
}