* i probably shouldnt have done this in one commit * map nonsense * fix example code * unnecessary * test * reviews * little fix for open datafield * add soul
14 lines
249 B
C#
14 lines
249 B
C#
#nullable enable
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components
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{
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[Serializable, NetSerializable]
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public enum ItemCabinetVisuals : byte
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{
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IsOpen,
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ContainsItem
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}
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}
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