Files
tbd-station-14/Content.Server/AI/Utility/ExpendableActions/Bots/InjectNearbyExp.cs
Rane 57206eb49c Port medibot + bot spawners from nyano (#9854)
* Port medibot + bot spawners from nyano

* Make the injection thresholds constants

* Remove warning

* Check against const in system too

* resolving systems just isn't worth it

* only resolve entity manager once

* Reduceother resolves too

* fix post-merge

* woops
2022-07-25 10:33:31 -05:00

41 lines
1.5 KiB
C#

using Content.Server.AI.Components;
using Content.Server.AI.EntitySystems;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Bots;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.Utility.Considerations.ActionBlocker;
using Content.Server.Silicons.Bots;
namespace Content.Server.AI.Utility.ExpandableActions.Bots
{
public sealed class InjectNearbyExp : ExpandableUtilityAction
{
public override float Bonus => 30;
IEntityManager _entMan = IoCManager.Resolve<IEntityManager>();
protected override IReadOnlyCollection<Func<float>> GetCommonConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<CanMoveCon>()
.BoolCurve(context),
};
}
public override IEnumerable<UtilityAction> GetActions(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
if (!_entMan.TryGetComponent(owner, out NPCComponent? controller)
|| !_entMan.TryGetComponent(owner, out MedibotComponent? bot))
{
throw new InvalidOperationException();
}
yield return new InjectNearby() {Owner = owner, Target = EntitySystem.Get<InjectNearbySystem>().GetNearbyInjectable(Owner), Bonus = Bonus};
}
}
}