Files
tbd-station-14/Content.Client/State/GameScreen.cs
ike709 055059ab5c Chairbender Chat (#3794)
* #272 restructure and restyle chat line edit section

* #272 no arrow, actually change id on channel changer

* #272 nice round chat channel picker

* #272 add chat channel selection logic, and auto-select
when a prefix is entered

* #272 consistent width of chat channel btn

* #272 only show admin channel filter if asay perms

* #272 add tutorial info on chat prefixes

* #272 added chat filter button

* #272 added chat filter button

* #272 WIP on filter popup

* #272 fix filter popup pressed / unpressed logic

* #272 fix filter popup positioning and layout

* #272 WIP channel filter logic

* #272 WIP channel filter logic

* #272 WIP refactoring how chatbox / manager manages available filters and channels to send on

* #272 WIP implementing filtering UI / logic
and refactoring how chat UI is managed

* #272 fix various bugs with new chat filter / selector logic

* #272 remove outdated todos

* #272 WIP working chat window resize

* #272 bounded chatbox resizing

* #272 alertUI moves with resized chat

* #272 WIP making alertUI not be too large when changing size / UIScale

* #272 WIP fixing window / uiscale adjustment

* #272 WIP hacky approach for resizing, will try another approach

* #272 implement hacky approach for bounded chat resize

* #272 no resizing of lobby chat

* #272 WIP adding unread marker to chat filters

* #272 basic working unread chat message indicators

* #272 WIP adding horizontal channel selector items

* #272 horizontal channel selector popup

* #272 workaround for chat selector staying highlighted when right clicking it while toggled

* #272 workaround for chat selector staying highlighted when right clicking it while toggled

* #272 wip trying to add tests for chatbox

* #272 remove test, not really possible with current system

* #272 merge latest

* #272 merge latest

* #272 fix csproj changes

* It works if you disable the lobby

* Fixes lobby chat

* Adds more channel focusses

* Channel cycler

* Address review

* Address nitpicks

* Address more of the review

* Fix chat post-viewport

* Finalize review stuff

Co-authored-by: chairbender <kwhipke1@gmail.com>
Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-04-20 16:39:39 -07:00

170 lines
5.8 KiB
C#

using System.Linq;
using Content.Client.Administration;
using Content.Client.Chat;
using Content.Client.Construction;
using Content.Client.Interfaces.Chat;
using Content.Client.UserInterface;
using Content.Client.Voting;
using Content.Shared;
using Content.Shared.Chat;
using Content.Shared.Input;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Configuration;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.State
{
public class GameScreen : GameScreenBase, IMainViewportState
{
public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15);
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IVoteManager _voteManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IClientAdminManager _adminManager = default!;
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[ViewVariables] private ChatBox? _gameChat;
private ConstructionMenuPresenter? _constructionMenu;
public MainViewport Viewport { get; private set; } = default!;
public override void Startup()
{
base.Startup();
_gameChat = new ChatBox();
Viewport = new MainViewport
{
Viewport =
{
ViewportSize = ViewportSize
}
};
_userInterfaceManager.StateRoot.AddChild(Viewport);
LayoutContainer.SetAnchorPreset(Viewport, LayoutContainer.LayoutPreset.Wide);
Viewport.SetPositionFirst();
_userInterfaceManager.StateRoot.AddChild(_gameHud.RootControl);
_chatManager.SetChatBox(_gameChat);
_voteManager.SetPopupContainer(_gameHud.VoteContainer);
_gameChat.DefaultChatFormat = "say \"{0}\"";
_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
InputCmdHandler.FromDelegate(_ => FocusChat(_gameChat)));
_inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC,
InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.OOC)));
_inputManager.SetInputCommand(ContentKeyFunctions.FocusLocalChat,
InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.Local)));
_inputManager.SetInputCommand(ContentKeyFunctions.FocusRadio,
InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.Radio)));
_inputManager.SetInputCommand(ContentKeyFunctions.FocusAdminChat,
InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.AdminChat)));
_inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelForward,
InputCmdHandler.FromDelegate(_ => CycleChatChannel(_gameChat, true)));
_inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelBackward,
InputCmdHandler.FromDelegate(_ => CycleChatChannel(_gameChat, false)));
SetupPresenters();
_eyeManager.MainViewport = Viewport.Viewport;
}
public override void Shutdown()
{
DisposePresenters();
base.Shutdown();
_gameChat?.Dispose();
Viewport.Dispose();
_gameHud.RootControl.Orphan();
// Clear viewport to some fallback, whatever.
_eyeManager.MainViewport = _userInterfaceManager.MainViewport;
}
/// <summary>
/// All UI Presenters should be constructed in here.
/// </summary>
private void SetupPresenters()
{
_constructionMenu = new ConstructionMenuPresenter(_gameHud);
}
/// <summary>
/// All UI Presenters should be disposed in here.
/// </summary>
private void DisposePresenters()
{
_constructionMenu?.Dispose();
}
internal static void FocusChat(ChatBox chat)
{
if (chat.UserInterfaceManager.KeyboardFocused != null)
{
return;
}
chat.Input.IgnoreNext = true;
chat.Input.GrabKeyboardFocus();
}
internal static void FocusChannel(ChatBox chat, ChatChannel channel)
{
if (chat.UserInterfaceManager.KeyboardFocused != null)
{
return;
}
chat.Input.IgnoreNext = true;
chat.SelectChannel(channel);
}
internal static void CycleChatChannel(ChatBox chat, bool forward)
{
chat.Input.IgnoreNext = true;
var channels = chat.SelectableChannels;
var idx = channels.IndexOf(chat.SelectedChannel);
if (forward)
{
idx++;
idx = MathHelper.Mod(idx, channels.Count());
}
else
{
idx--;
idx = MathHelper.Mod(idx, channels.Count());
}
chat.SelectChannel(channels[idx]);
}
public override void FrameUpdate(FrameEventArgs e)
{
base.FrameUpdate(e);
Viewport.Viewport.Eye = _eyeManager.CurrentEye;
}
}
}