* #272 restructure and restyle chat line edit section * #272 no arrow, actually change id on channel changer * #272 nice round chat channel picker * #272 add chat channel selection logic, and auto-select when a prefix is entered * #272 consistent width of chat channel btn * #272 only show admin channel filter if asay perms * #272 add tutorial info on chat prefixes * #272 added chat filter button * #272 added chat filter button * #272 WIP on filter popup * #272 fix filter popup pressed / unpressed logic * #272 fix filter popup positioning and layout * #272 WIP channel filter logic * #272 WIP channel filter logic * #272 WIP refactoring how chatbox / manager manages available filters and channels to send on * #272 WIP implementing filtering UI / logic and refactoring how chat UI is managed * #272 fix various bugs with new chat filter / selector logic * #272 remove outdated todos * #272 WIP working chat window resize * #272 bounded chatbox resizing * #272 alertUI moves with resized chat * #272 WIP making alertUI not be too large when changing size / UIScale * #272 WIP fixing window / uiscale adjustment * #272 WIP hacky approach for resizing, will try another approach * #272 implement hacky approach for bounded chat resize * #272 no resizing of lobby chat * #272 WIP adding unread marker to chat filters * #272 basic working unread chat message indicators * #272 WIP adding horizontal channel selector items * #272 horizontal channel selector popup * #272 workaround for chat selector staying highlighted when right clicking it while toggled * #272 workaround for chat selector staying highlighted when right clicking it while toggled * #272 wip trying to add tests for chatbox * #272 remove test, not really possible with current system * #272 merge latest * #272 merge latest * #272 fix csproj changes * It works if you disable the lobby * Fixes lobby chat * Adds more channel focusses * Channel cycler * Address review * Address nitpicks * Address more of the review * Fix chat post-viewport * Finalize review stuff Co-authored-by: chairbender <kwhipke1@gmail.com> Co-authored-by: ike709 <sparebytes@protonmail.com>
170 lines
5.8 KiB
C#
170 lines
5.8 KiB
C#
using System.Linq;
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using Content.Client.Administration;
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using Content.Client.Chat;
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using Content.Client.Construction;
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using Content.Client.Interfaces.Chat;
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using Content.Client.UserInterface;
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using Content.Client.Voting;
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using Content.Shared;
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using Content.Shared.Chat;
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using Content.Shared.Input;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Configuration;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.State
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{
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public class GameScreen : GameScreenBase, IMainViewportState
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{
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public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15);
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IVoteManager _voteManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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[Dependency] private readonly IClyde _clyde = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[ViewVariables] private ChatBox? _gameChat;
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private ConstructionMenuPresenter? _constructionMenu;
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public MainViewport Viewport { get; private set; } = default!;
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public override void Startup()
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{
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base.Startup();
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_gameChat = new ChatBox();
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Viewport = new MainViewport
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{
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Viewport =
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{
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ViewportSize = ViewportSize
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}
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};
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_userInterfaceManager.StateRoot.AddChild(Viewport);
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LayoutContainer.SetAnchorPreset(Viewport, LayoutContainer.LayoutPreset.Wide);
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Viewport.SetPositionFirst();
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_userInterfaceManager.StateRoot.AddChild(_gameHud.RootControl);
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_chatManager.SetChatBox(_gameChat);
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_voteManager.SetPopupContainer(_gameHud.VoteContainer);
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_gameChat.DefaultChatFormat = "say \"{0}\"";
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
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InputCmdHandler.FromDelegate(_ => FocusChat(_gameChat)));
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC,
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InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.OOC)));
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusLocalChat,
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InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.Local)));
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusRadio,
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InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.Radio)));
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusAdminChat,
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InputCmdHandler.FromDelegate(_ => FocusChannel(_gameChat, ChatChannel.AdminChat)));
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_inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelForward,
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InputCmdHandler.FromDelegate(_ => CycleChatChannel(_gameChat, true)));
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_inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelBackward,
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InputCmdHandler.FromDelegate(_ => CycleChatChannel(_gameChat, false)));
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SetupPresenters();
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_eyeManager.MainViewport = Viewport.Viewport;
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}
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public override void Shutdown()
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{
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DisposePresenters();
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base.Shutdown();
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_gameChat?.Dispose();
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Viewport.Dispose();
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_gameHud.RootControl.Orphan();
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// Clear viewport to some fallback, whatever.
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_eyeManager.MainViewport = _userInterfaceManager.MainViewport;
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}
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/// <summary>
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/// All UI Presenters should be constructed in here.
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/// </summary>
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private void SetupPresenters()
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{
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_constructionMenu = new ConstructionMenuPresenter(_gameHud);
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}
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/// <summary>
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/// All UI Presenters should be disposed in here.
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/// </summary>
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private void DisposePresenters()
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{
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_constructionMenu?.Dispose();
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}
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internal static void FocusChat(ChatBox chat)
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{
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if (chat.UserInterfaceManager.KeyboardFocused != null)
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{
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return;
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}
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chat.Input.IgnoreNext = true;
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chat.Input.GrabKeyboardFocus();
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}
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internal static void FocusChannel(ChatBox chat, ChatChannel channel)
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{
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if (chat.UserInterfaceManager.KeyboardFocused != null)
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{
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return;
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}
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chat.Input.IgnoreNext = true;
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chat.SelectChannel(channel);
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}
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internal static void CycleChatChannel(ChatBox chat, bool forward)
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{
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chat.Input.IgnoreNext = true;
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var channels = chat.SelectableChannels;
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var idx = channels.IndexOf(chat.SelectedChannel);
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if (forward)
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{
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idx++;
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idx = MathHelper.Mod(idx, channels.Count());
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}
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else
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{
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idx--;
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idx = MathHelper.Mod(idx, channels.Count());
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}
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chat.SelectChannel(channels[idx]);
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}
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public override void FrameUpdate(FrameEventArgs e)
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{
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base.FrameUpdate(e);
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Viewport.Viewport.Eye = _eyeManager.CurrentEye;
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}
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}
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}
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