Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/EmergencyLightSystem.cs
Julian Giebel 1c21f2c3b0 Rework emergency lights (#1830)
* Implement emergency lights reacting to lost power

* Add emergency light sprites
Remove shared emergency light component

* Remove unused import

* Remove EmergencyLight NetID

* Add rich description
Change comments
Add license
Implement ExposeData

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2020-08-22 12:06:29 +02:00

19 lines
544 B
C#

using Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class EmergencyLightSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<EmergencyLightComponent>())
{
comp.OnUpdate(frameTime);
}
}
}
}