* added signal control to portable generators * added documentation * Discard changes to Content.Server/Radio/EntitySystems/HeadsetSystem.cs * added DeviceNetworkComponent and WirelessNetworkConnectionComponent to generator prototype * made GeneratorSignalControlComponent nicer * implemented auto-revving * added back necessary dependency * can't send do-after event manually * repeat now works with auto revving * fixed * removed vv * stopping generating when it is revving now makes it stop revving * Update Content.Shared/Power/Generator/ActiveGeneratorRevvingComponent.cs Co-authored-by: Kara <lunarautomaton6@gmail.com> * used resolve instead of TryComp --------- Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: Kara <lunarautomaton6@gmail.com>
150 lines
5.6 KiB
C#
150 lines
5.6 KiB
C#
using Content.Client.DoAfter;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Power.Generator;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.Power.Generator;
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[GenerateTypedNameReferences]
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public sealed partial class GeneratorWindow : FancyWindow
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{
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private readonly EntityUid _entity;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly ILocalizationManager _loc = default!;
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private readonly SharedPowerSwitchableSystem _switchable;
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private readonly FuelGeneratorComponent? _component;
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private PortableGeneratorComponentBuiState? _lastState;
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public GeneratorWindow(PortableGeneratorBoundUserInterface bui, EntityUid entity)
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{
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_entity = entity;
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_entityManager.TryGetComponent(entity, out _component);
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_switchable = _entityManager.System<SharedPowerSwitchableSystem>();
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EntityView.SetEntity(entity);
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TargetPower.IsValid += IsValid;
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TargetPower.ValueChanged += (args) =>
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{
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bui.SetTargetPower(args.Value);
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};
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StartButton.OnPressed += _ => bui.Start();
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StopButton.OnPressed += _ => bui.Stop();
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OutputSwitchButton.OnPressed += _ => bui.SwitchOutput();
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FuelEject.OnPressed += _ => bui.EjectFuel();
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}
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private bool IsValid(int arg)
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{
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if (arg < 0)
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return false;
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if (arg > (_lastState?.MaximumPower / 1000.0f ?? 0))
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return false;
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return true;
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}
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public void Update(PortableGeneratorComponentBuiState state)
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{
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if (_component == null)
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return;
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_lastState = state;
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if (!TargetPower.LineEditControl.HasKeyboardFocus())
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TargetPower.OverrideValue((int)(state.TargetPower / 1000.0f));
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var efficiency = SharedGeneratorSystem.CalcFuelEfficiency(state.TargetPower, state.OptimalPower, _component);
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Efficiency.Text = efficiency.ToString("P1");
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var burnRate = _component.OptimalBurnRate / efficiency;
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var left = state.RemainingFuel / burnRate;
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Eta.Text = Loc.GetString(
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"portable-generator-ui-eta",
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("minutes", Math.Ceiling(left / 60.0)));
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FuelFraction.Value = state.RemainingFuel - (int) state.RemainingFuel;
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FuelLeft.Text = ((int) MathF.Floor(state.RemainingFuel)).ToString();
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var progress = 0f;
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var unanchored = !_entityManager.GetComponent<TransformComponent>(_entity).Anchored;
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var starting = !unanchored && TryGetStartProgress(out progress);
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var on = !unanchored && !starting && state.On;
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var off = !unanchored && !starting && !state.On;
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LabelUnanchored.Visible = unanchored;
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StartProgress.Visible = starting;
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StopButton.Visible = on;
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StartButton.Visible = off;
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if (starting)
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{
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StatusLabel.Text = _loc.GetString("portable-generator-ui-status-starting");
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StatusLabel.SetOnlyStyleClass("Caution");
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StartProgress.Value = progress;
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}
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else if (on)
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{
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StatusLabel.Text = _loc.GetString("portable-generator-ui-status-running");
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StatusLabel.SetOnlyStyleClass("Good");
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}
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else
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{
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StatusLabel.Text = _loc.GetString("portable-generator-ui-status-stopped");
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StatusLabel.SetOnlyStyleClass("Danger");
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}
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var canSwitch = _entityManager.TryGetComponent(_entity, out PowerSwitchableComponent? switchable);
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OutputSwitchLabel.Visible = canSwitch;
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OutputSwitchButton.Visible = canSwitch;
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if (switchable != null)
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{
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var voltage = _switchable.VoltageString(_switchable.GetVoltage(_entity, switchable));
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OutputSwitchLabel.Text = Loc.GetString("portable-generator-ui-current-output", ("voltage", voltage));
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var nextVoltage = _switchable.VoltageString(_switchable.GetNextVoltage(_entity, switchable));
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OutputSwitchButton.Text = Loc.GetString("power-switchable-switch-voltage", ("voltage", nextVoltage));
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OutputSwitchButton.Disabled = state.On;
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}
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CloggedLabel.Visible = state.Clogged;
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if (state.NetworkStats is { } netStats)
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{
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NetworkStats.Text = Loc.GetString(
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"portable-generator-ui-network-stats-value",
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("load", netStats.Load),
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("supply", netStats.Supply));
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var good = netStats.Load <= netStats.Supply;
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NetworkStats.SetOnlyStyleClass(good ? "Good" : "Caution");
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}
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else
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{
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NetworkStats.Text = Loc.GetString("portable-generator-ui-network-stats-not-connected");
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NetworkStats.StyleClasses.Clear();
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}
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}
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private bool TryGetStartProgress(out float progress)
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{
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// Try to check progress of auto-revving first
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if (_entityManager.TryGetComponent<ActiveGeneratorRevvingComponent>(_entity, out var activeGeneratorRevvingComponent) && _entityManager.TryGetComponent<PortableGeneratorComponent>(_entity, out var portableGeneratorComponent))
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{
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var calculatedProgress = activeGeneratorRevvingComponent.CurrentTime / portableGeneratorComponent.StartTime;
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progress = (float) calculatedProgress;
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return true;
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}
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var doAfterSystem = _entityManager.EntitySysManager.GetEntitySystem<DoAfterSystem>();
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return doAfterSystem.TryFindActiveDoAfter<GeneratorStartedEvent>(_entity, out _, out _, out progress);
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}
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}
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