Files
tbd-station-14/Content.Client/ParticleAccelerator/ParticleAcceleratorPartVisualizerSystem.cs

33 lines
1.1 KiB
C#

using System.Linq;
using Content.Shared.Singularity.Components;
using Robust.Client.GameObjects;
namespace Content.Client.ParticleAccelerator;
public sealed class ParticleAcceleratorPartVisualizerSystem : VisualizerSystem<ParticleAcceleratorPartVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, ParticleAcceleratorPartVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!args.Sprite.LayerMapTryGet(ParticleAcceleratorVisualLayers.Unlit, out var index))
return;
if (!AppearanceSystem.TryGetData<ParticleAcceleratorVisualState>(uid, ParticleAcceleratorVisuals.VisualState, out var state, args.Component))
{
state = ParticleAcceleratorVisualState.Unpowered;
}
if (state != ParticleAcceleratorVisualState.Unpowered)
{
args.Sprite.LayerSetVisible(index, true);
args.Sprite.LayerSetState(index, comp.StateBase + comp.StatesSuffixes[state]);
}
else
{
args.Sprite.LayerSetVisible(index, false);
}
}
}