Files
tbd-station-14/Content.Server/Anomaly/AnomalySystem.Scanner.cs

163 lines
6.4 KiB
C#

using Content.Server.Anomaly.Components;
using Content.Shared.Anomaly;
using Content.Shared.Anomaly.Components;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.Anomaly;
/// <summary>
/// This handles the anomaly scanner and it's UI updates.
/// </summary>
public sealed partial class AnomalySystem
{
private void InitializeScanner()
{
SubscribeLocalEvent<AnomalyScannerComponent, BoundUIOpenedEvent>(OnScannerUiOpened);
SubscribeLocalEvent<AnomalyScannerComponent, AfterInteractEvent>(OnScannerAfterInteract);
SubscribeLocalEvent<AnomalyScannerComponent, ScannerDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<AnomalyShutdownEvent>(OnScannerAnomalyShutdown);
SubscribeLocalEvent<AnomalySeverityChangedEvent>(OnScannerAnomalySeverityChanged);
SubscribeLocalEvent<AnomalyStabilityChangedEvent>(OnScannerAnomalyStabilityChanged);
SubscribeLocalEvent<AnomalyHealthChangedEvent>(OnScannerAnomalyHealthChanged);
}
private void OnScannerAnomalyShutdown(ref AnomalyShutdownEvent args)
{
var query = EntityQueryEnumerator<AnomalyScannerComponent>();
while (query.MoveNext(out var uid, out var component))
{
if (component.ScannedAnomaly != args.Anomaly)
continue;
_ui.TryCloseAll(uid, AnomalyScannerUiKey.Key);
}
}
private void OnScannerAnomalySeverityChanged(ref AnomalySeverityChangedEvent args)
{
var query = EntityQueryEnumerator<AnomalyScannerComponent>();
while (query.MoveNext(out var uid, out var component))
{
if (component.ScannedAnomaly != args.Anomaly)
continue;
UpdateScannerUi(uid, component);
}
}
private void OnScannerAnomalyStabilityChanged(ref AnomalyStabilityChangedEvent args)
{
var query = EntityQueryEnumerator<AnomalyScannerComponent>();
while (query.MoveNext(out var uid, out var component))
{
if (component.ScannedAnomaly != args.Anomaly)
continue;
UpdateScannerUi(uid, component);
}
}
private void OnScannerAnomalyHealthChanged(ref AnomalyHealthChangedEvent args)
{
var query = EntityQueryEnumerator<AnomalyScannerComponent>();
while (query.MoveNext(out var uid, out var component))
{
if (component.ScannedAnomaly != args.Anomaly)
continue;
UpdateScannerUi(uid, component);
}
}
private void OnScannerUiOpened(EntityUid uid, AnomalyScannerComponent component, BoundUIOpenedEvent args)
{
UpdateScannerUi(uid, component);
}
private void OnScannerAfterInteract(EntityUid uid, AnomalyScannerComponent component, AfterInteractEvent args)
{
if (args.Target is not { } target)
return;
if (!HasComp<AnomalyComponent>(target))
return;
_doAfter.TryStartDoAfter(new DoAfterArgs(args.User, component.ScanDoAfterDuration, new ScannerDoAfterEvent(), uid, target: target, used: uid)
{
DistanceThreshold = 2f
});
}
private void OnDoAfter(EntityUid uid, AnomalyScannerComponent component, DoAfterEvent args)
{
if (args.Cancelled || args.Handled || args.Args.Target == null)
return;
Audio.PlayPvs(component.CompleteSound, uid);
Popup.PopupEntity(Loc.GetString("anomaly-scanner-component-scan-complete"), uid);
UpdateScannerWithNewAnomaly(uid, args.Args.Target.Value, component);
if (TryComp<ActorComponent>(args.Args.User, out var actor)) _ui.TryOpen(uid, AnomalyScannerUiKey.Key, actor.PlayerSession);
args.Handled = true;
}
public void UpdateScannerUi(EntityUid uid, AnomalyScannerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
TimeSpan? nextPulse = null;
if (TryComp<AnomalyComponent>(component.ScannedAnomaly, out var anomalyComponent))
nextPulse = anomalyComponent.NextPulseTime;
var state = new AnomalyScannerUserInterfaceState(GetScannerMessage(component), nextPulse);
_ui.TrySetUiState(uid, AnomalyScannerUiKey.Key, state);
}
public void UpdateScannerWithNewAnomaly(EntityUid scanner, EntityUid anomaly, AnomalyScannerComponent? scannerComp = null, AnomalyComponent? anomalyComp = null)
{
if (!Resolve(scanner, ref scannerComp) || !Resolve(anomaly, ref anomalyComp))
return;
scannerComp.ScannedAnomaly = anomaly;
UpdateScannerUi(scanner, scannerComp);
}
public FormattedMessage GetScannerMessage(AnomalyScannerComponent component)
{
var msg = new FormattedMessage();
if (component.ScannedAnomaly is not { } anomaly || !TryComp<AnomalyComponent>(anomaly, out var anomalyComp))
{
msg.AddMarkup(Loc.GetString("anomaly-scanner-no-anomaly"));
return msg;
}
msg.AddMarkup(Loc.GetString("anomaly-scanner-severity-percentage", ("percent", anomalyComp.Severity.ToString("P"))));
msg.PushNewline();
string stateLoc;
if (anomalyComp.Stability < anomalyComp.DecayThreshold)
stateLoc = Loc.GetString("anomaly-scanner-stability-low");
else if (anomalyComp.Stability > anomalyComp.GrowthThreshold)
stateLoc = Loc.GetString("anomaly-scanner-stability-high");
else
stateLoc = Loc.GetString("anomaly-scanner-stability-medium");
msg.AddMarkup(stateLoc);
msg.PushNewline();
msg.AddMarkup(Loc.GetString("anomaly-scanner-point-output", ("point", GetAnomalyPointValue(anomaly, anomalyComp))));
msg.PushNewline();
msg.PushNewline();
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-readout"));
msg.PushNewline();
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-danger", ("type", GetParticleLocale(anomalyComp.SeverityParticleType))));
msg.PushNewline();
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-unstable", ("type", GetParticleLocale(anomalyComp.DestabilizingParticleType))));
msg.PushNewline();
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-containment", ("type", GetParticleLocale(anomalyComp.WeakeningParticleType))));
//The timer at the end here is actually added in the ui itself.
return msg;
}
}