157 lines
6.0 KiB
C#
157 lines
6.0 KiB
C#
using Content.Client.Audio;
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using Content.Client.Gameplay;
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using Content.Client.Lobby;
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using Content.Client.RoundEnd;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Content.Shared.GameWindow;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Client.State;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Client.GameTicking.Managers
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{
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[UsedImplicitly]
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public sealed class ClientGameTicker : SharedGameTicker
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{
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[ViewVariables] private bool _initialized;
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private Dictionary<EntityUid, Dictionary<string, uint?>> _jobsAvailable = new();
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private Dictionary<EntityUid, string> _stationNames = new();
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[ViewVariables] public bool AreWeReady { get; private set; }
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[ViewVariables] public bool IsGameStarted { get; private set; }
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[ViewVariables] public string? LobbySong { get; private set; }
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[ViewVariables] public string? RestartSound { get; private set; }
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[ViewVariables] public string? LobbyBackground { get; private set; }
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[ViewVariables] public bool DisallowedLateJoin { get; private set; }
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[ViewVariables] public string? ServerInfoBlob { get; private set; }
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[ViewVariables] public TimeSpan StartTime { get; private set; }
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[ViewVariables] public TimeSpan RoundStartTimeSpan { get; private set; }
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[ViewVariables] public new bool Paused { get; private set; }
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[ViewVariables] public IReadOnlyDictionary<EntityUid, Dictionary<string, uint?>> JobsAvailable => _jobsAvailable;
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[ViewVariables] public IReadOnlyDictionary<EntityUid, string> StationNames => _stationNames;
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public event Action? InfoBlobUpdated;
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public event Action? LobbyStatusUpdated;
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public event Action? LobbyReadyUpdated;
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public event Action? LobbyLateJoinStatusUpdated;
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public event Action<IReadOnlyDictionary<EntityUid, Dictionary<string, uint?>>>? LobbyJobsAvailableUpdated;
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public override void Initialize()
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{
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DebugTools.Assert(!_initialized);
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SubscribeNetworkEvent<TickerJoinLobbyEvent>(JoinLobby);
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SubscribeNetworkEvent<TickerJoinGameEvent>(JoinGame);
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SubscribeNetworkEvent<TickerLobbyStatusEvent>(LobbyStatus);
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SubscribeNetworkEvent<TickerLobbyInfoEvent>(LobbyInfo);
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SubscribeNetworkEvent<TickerLobbyCountdownEvent>(LobbyCountdown);
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SubscribeNetworkEvent<TickerLobbyReadyEvent>(LobbyReady);
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SubscribeNetworkEvent<RoundEndMessageEvent>(RoundEnd);
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SubscribeNetworkEvent<RequestWindowAttentionEvent>(msg =>
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{
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IoCManager.Resolve<IClyde>().RequestWindowAttention();
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});
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SubscribeNetworkEvent<TickerLateJoinStatusEvent>(LateJoinStatus);
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SubscribeNetworkEvent<TickerJobsAvailableEvent>(UpdateJobsAvailable);
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SubscribeNetworkEvent<RoundRestartCleanupEvent>(RoundRestartCleanup);
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_initialized = true;
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}
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private void LateJoinStatus(TickerLateJoinStatusEvent message)
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{
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DisallowedLateJoin = message.Disallowed;
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LobbyLateJoinStatusUpdated?.Invoke();
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}
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private void UpdateJobsAvailable(TickerJobsAvailableEvent message)
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{
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_jobsAvailable = message.JobsAvailableByStation;
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_stationNames = message.StationNames;
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LobbyJobsAvailableUpdated?.Invoke(JobsAvailable);
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}
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private void JoinLobby(TickerJoinLobbyEvent message)
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{
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_stateManager.RequestStateChange<LobbyState>();
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}
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private void LobbyStatus(TickerLobbyStatusEvent message)
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{
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StartTime = message.StartTime;
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RoundStartTimeSpan = message.RoundStartTimeSpan;
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IsGameStarted = message.IsRoundStarted;
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AreWeReady = message.YouAreReady;
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LobbySong = message.LobbySong;
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LobbyBackground = message.LobbyBackground;
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Paused = message.Paused;
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LobbyStatusUpdated?.Invoke();
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}
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private void LobbyInfo(TickerLobbyInfoEvent message)
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{
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ServerInfoBlob = message.TextBlob;
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InfoBlobUpdated?.Invoke();
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}
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private void JoinGame(TickerJoinGameEvent message)
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{
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_stateManager.RequestStateChange<GameplayState>();
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}
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private void LobbyCountdown(TickerLobbyCountdownEvent message)
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{
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StartTime = message.StartTime;
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Paused = message.Paused;
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}
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private void LobbyReady(TickerLobbyReadyEvent message)
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{
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LobbyReadyUpdated?.Invoke();
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}
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private void RoundEnd(RoundEndMessageEvent message)
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{
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if (message.LobbySong != null)
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{
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LobbySong = message.LobbySong;
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Get<BackgroundAudioSystem>().StartLobbyMusic();
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}
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RestartSound = message.RestartSound;
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//This is not ideal at all, but I don't see an immediately better fit anywhere else.
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var roundEnd = new RoundEndSummaryWindow(message.GamemodeTitle, message.RoundEndText, message.RoundDuration, message.RoundId, message.AllPlayersEndInfo, _entityManager);
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}
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private void RoundRestartCleanup(RoundRestartCleanupEvent ev)
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{
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if (string.IsNullOrEmpty(RestartSound))
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return;
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if (!_configManager.GetCVar(CCVars.RestartSoundsEnabled))
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{
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RestartSound = null;
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return;
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}
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SoundSystem.Play(RestartSound, Filter.Empty());
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// Cleanup the sound, we only want it to play when the round restarts after it ends normally.
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RestartSound = null;
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}
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}
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}
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