Files
tbd-station-14/Content.Client/State/GameScreenBase.cs

161 lines
6.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Client.GameObjects.Components;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Input;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Client.State
{
// OH GOD.
// Ok actually it's fine.
// Instantiated dynamically through the StateManager, Dependencies will be resolved.
public partial class GameScreenBase : StateBase
{
#pragma warning disable 649
[Dependency] private readonly IClientEntityManager _entityManager;
[Dependency] private readonly IInputManager _inputManager;
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IEyeManager _eyeManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IGameTiming _timing;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
private IEntity _lastHoveredEntity;
public override void Startup()
{
_inputManager.KeyBindStateChanged += OnKeyBindStateChanged;
}
public override void Shutdown()
{
_inputManager.KeyBindStateChanged -= OnKeyBindStateChanged;
}
public override void FrameUpdate(FrameEventArgs e)
{
base.FrameUpdate(e);
var mousePosWorld = _eyeManager.ScreenToWorld(new ScreenCoordinates(_inputManager.MouseScreenPosition));
var entityToClick = GetEntityUnderPosition(mousePosWorld);
var inRange = false;
if (_playerManager.LocalPlayer.ControlledEntity != null && entityToClick != null)
{
var playerPos = _playerManager.LocalPlayer.ControlledEntity.Transform.MapPosition;
var entityPos = entityToClick.Transform.WorldPosition;
inRange = _entitySystemManager.GetEntitySystem<SharedInteractionSystem>()
.InRangeUnobstructed(playerPos,entityPos,ignoredEnt: _playerManager.LocalPlayer.ControlledEntity);
}
InteractionOutlineComponent outline;
if (entityToClick == _lastHoveredEntity)
{
if (entityToClick != null && entityToClick.TryGetComponent(out outline))
{
outline.UpdateInRange(inRange);
}
return;
}
if (_lastHoveredEntity != null && !_lastHoveredEntity.Deleted &&
_lastHoveredEntity.TryGetComponent(out outline))
{
outline.OnMouseLeave();
}
_lastHoveredEntity = entityToClick;
if (_lastHoveredEntity != null && _lastHoveredEntity.TryGetComponent(out outline))
{
outline.OnMouseEnter(inRange);
}
}
public IEntity GetEntityUnderPosition(GridCoordinates coordinates)
{
var entitiesUnderPosition = GetEntitiesUnderPosition(coordinates);
return entitiesUnderPosition.Count > 0 ? entitiesUnderPosition[0] : null;
}
public IList<IEntity> GetEntitiesUnderPosition(GridCoordinates coordinates)
{
// Find all the entities intersecting our click
var mapCoords = coordinates.ToMap(_mapManager);
var entities = _entityManager.GetEntitiesIntersecting(mapCoords.MapId, mapCoords.Position);
// Check the entities against whether or not we can click them
var foundEntities = new List<(IEntity clicked, int drawDepth)>();
foreach (var entity in entities)
{
if (entity.TryGetComponent<IClientClickableComponent>(out var component)
&& entity.Transform.IsMapTransform
&& component.CheckClick(coordinates.Position, out var drawDepthClicked))
{
foundEntities.Add((entity, drawDepthClicked));
}
}
if (foundEntities.Count == 0)
return new List<IEntity>();
foundEntities.Sort(new ClickableEntityComparer());
// 0 is the top element.
foundEntities.Reverse();
return foundEntities.Select(a => a.clicked).ToList();
}
internal class ClickableEntityComparer : IComparer<(IEntity clicked, int depth)>
{
public int Compare((IEntity clicked, int depth) x, (IEntity clicked, int depth) y)
{
var val = x.depth.CompareTo(y.depth);
if (val != 0)
{
return val;
}
var transx = x.clicked.Transform;
var transy = y.clicked.Transform;
return transx.GridPosition.Y.CompareTo(transy.GridPosition.Y);
}
}
/// <summary>
/// Converts a state change event from outside the simulation to inside the simulation.
/// </summary>
/// <param name="args">Event data values for a bound key state change.</param>
private void OnKeyBindStateChanged(BoundKeyEventArgs args)
{
var inputSys = _entitySystemManager.GetEntitySystem<InputSystem>();
var func = args.Function;
var funcId = _inputManager.NetworkBindMap.KeyFunctionID(func);
var mousePosWorld = _eyeManager.ScreenToWorld(args.PointerLocation);
var entityToClick = GetEntityUnderPosition(mousePosWorld);
var message = new FullInputCmdMessage(_timing.CurTick, funcId, args.State, mousePosWorld,
args.PointerLocation, entityToClick?.Uid ?? EntityUid.Invalid);
// client side command handlers will always be sent the local player session.
var session = _playerManager.LocalPlayer.Session;
inputSys.HandleInputCommand(session, func, message);
}
}
}